WATCH: Someone designed a golf course on Mars

 

Who says there isn’t life or golf for that matter on other planets besides our own? In The Golf Club 2, someone used the game’s golf course designer to create a track on Mars.

 

There’s no Mars theme in the design feature so how did this creativity unfold? Well, the creator took the steppe or desert theme (there are numerous themes in the game to fit your course’s atmosphere and ambiance), made the sky dark, but not too dark, and added little things like craters and such to give it an otherworldly feel.

 

It’s a lot of fun to play, and it takes fantasy golf to a whole new level. Playing the course, you instantly feel like you’re playing on Mars, minus the zero gravity.

 

The design of the nine holer features a few split fairway holes which are always popular. On one hole, you even have to hit over the two futuristic-looking clubhouses to reach the green. This is similar to the famed Road Hole 17th at St. Andrews.

 

Who says you can’t play the Road Hole on another planet?

 

If you have a copy of The Golf Club 2, then I highly recommend that you check out this course. It’s a fun twist on golf course design, using a powerful design feature.

 

I’m sure Pete Dye, who is famous for building courses in unorthodox places, would have loved to design a course on Mars if it was possible. Don’t worry Mr. Dye, you can still create a course on Pluto, Saturn or Jupitor…..if you know how to play video games anyway.

 

So what are your thoughts on this cool new course in The Golf Club 2? You can let me know on Twitter @ChiGolfRadio and you can follow the GP Golf Report’s page @GPGolfReport!

 

 


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REVIEW: Everybody’s Golf is an instant classic golf video game

The Hot Shots Golf series is one of the most iconic sports gaming franchises of all-time. Now it has returned as Everybody’s Golf, which it has famously been known as in Japan.

 

What’s different about this year’s game is that there’s a heavy emphasis on customization and golfing without limits. In previous installments, you played the game using a roster of cool, quirky characters.

 

Now, you create players from scratch for the first time in the series’ history. Right off the bat (or club head), the player customization is awesome and fairly deep.

 

It’s deep enough without being complicated and that’s probably the unique aspect. They were able to create a wonderful player customization system without overdoing the options.

 

You can choose from everything including height, weight, head size, shirts, pants, hats and even swing styles and player movements. You can unlock more gear throughout the game and it makes customizing your character that much more fun and addicting.

 

This is the initial thing you do when you fire up EG for the first time. Create your golfing legend your way, and you are off on your journey to world golf domination.

 

You are teleported to “Golf Island” which serves as your career hub and it’s pretty dope. The island is littered with statues of Suzuki, arguably the series’ most iconic character and it features numerous little areas where you can explore.

 

The game features more than just golf, and the island tells you this with a couple of neat little options. There’s a road overlooking the ocean, where you can take your golf cart(s) for a test drive, and there are also two spots where you can go fishing as well.

 

As mentioned, yes, you can drive golf carts around, with different colors and styles available to suit your need for speed on the course. After you finish exploring your new home base, it’s time to start your career.

 

The career works very similarly to previous installments, as you work your way through different tournaments to build your rank. Yes, there are boss battles (“VS Characters” as they are called) with numerous different characters just like in previous games.

 

The cool thing is that, when you defeat a boss, you can make that character your own, by using their player model in the golfer customization section. The game will ask you if you’d like to create a character from scratch, or if you’d like to use a VS Character that you defeated.



Select the character of your choice, change his or her clothing if you’d like and voila, you now can play as a VS Character. This is a nice feature, considering fans were upset that there may not be any characters they can unlock and use.

 

You can customize your defeated foe to your heart’s content. There are numerous creation slots too, so you can still use a defeated boss while still having access to your original player.

 

Once you’ve taken a break from career mode, you can visit the Open Course for a unique online sports gaming experience. The Open Course is the juice of Everybody’s Golf. After choosing a course, you can freely explore the course at your leisure, where you can ride golf carts, fish, and of course, play golf.

 

One of the cool things is that there will be items laying around the course for you to snatch. It can be coins, which you can use to purchase items in the shop, gems which can be used towards customizing your clubs and even golf balls and character items (beards, hats, etc).

 

This open-world environment is something new in golf games or any other sports game. It goes by nine holes, so you can choose to either travel to the front or back nine of a course. From there, it’s all fun.

 

The only flaw is that you need to progress through the career mode in order to unlock courses for online play. Once you make some moves, you have a solid collection of nines to explore and play.

 

Furthermore, if you want immediate options, you can purchase the Green Country Club (the very first course to appear in the game’s history back in 1997) and Balatta Country from the 1999 game. These two tracks can coincide with Eagle City Golf Club, which is the first available course in the game.

 

With that, you’ll have six nine hole courses to play online. Otherwise, you’ll have to grind through career mode to unlock the other courses, but it may be worth it in the end. However, it still would have been nice if all courses were available for online play immediately.

 

You can participate in daily online tournaments on the courses as well. You’ll be playing alongside other players who are also on the open course with you. When you complete a full, nine-hole round, you’ll receive a reward the following day.

 

There are also “Lucky Chance” opportunities which pop up at random. When you complete your round before the 20-minute deadline is up, you’ll receive a special reward if you’re lucky. If not, then you’re guaranteed to get gems.

 

There’s also a fun online mode called “Turf Wars” where the goal is complete each hole on the course as quickly as possible, and it’s played in teams. The teams with the most points by the end of the match win.

 

On to the golf courses themselves, and there are six of them you can play (after unlocking). Two of them are inspired by world famous courses. Eagle City takes place in EG’s own version of Los Angeles and the course is based on L.A. Country Club which recently hosted the Walker Cup.

 

Probably my favorite course in the game is the Imperial Garden, which was inspired by the Old Course at St. Andrews. The course is very charming and is a lot of fun to play online while also featuring some of the prettiest fishing spots in the game.

 

Essentially, each course has a unique setting to suit one’s mood. One course takes place on an island that could be in a place like Hawaii, while there is a desert style course that has some quirky design features similarly to Wolf Creek in Nevada. Finally, there is a beautiful alpine themed course that could take place near the French Alps or in Switzerland.

 

The two DLC courses bring the course total to eight. Although there aren’t a lot of courses in the game, separating each Open Course by nine holes helps extends the experience. So really, you have 10 courses to explore and play (minus DLC). Plus, with each course being so large, the experience never gets boring.

 

I personally have logged in quite a bit of hours in the game, particularly on the Open Course. It’s quite an addicting experience, especially when trying to get high scores on each hole. Plus, the golfing mechanics are terrific which is what made the Hot Shots/Everybody’s Golf so popular.

 

Each course looks very beautiful, and with evening or dawn settings. The shining of the sun is realistic and really adds to each course’s beauty.

 

The design of each course greatly fit the game, with both quirky and realistic elements to give you a little bit of both, arcade and authentic golf. The challenge of each location also fits the game big personality, with some courses featuring tight, sloping fairways, and intimidating bunker placement.

 

THE VERDICT

Overall, Everybody’s Golf is an excellent follow-up from the fantastic Hot Shots Golf: World Invitational. Its rich customization, deep career mode, and addicting online Open Course mode instantly make Everybody’s Golf an amazing game.

The Open Course feature alone will get anyone coming back for more and is a feature that should have been featured on console golf years ago. The legendary franchise has always had fun games, but Everybody’s Golf on the PS4 may be one of the best golf games of all-time and with some more post-release updates, it’ll just add to its greatness.

Final Score: 9/10

Feel free to follow me on Twitter @ChiGolfRadio!


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REVIEW: Infinite Minigolf is a great golf experience with rich customization

 

 

 

Minigolf games are among the most fun to play in the world of video games. Zen Studios nailed the experience with Infinite Minigolf, a fun, and addicting experience with the putter.

 

Zen Studios is more noted for their pinball games, but they’ve also created quite a minigolf game with Planet Minigolf which was available on previous generation consoles. Now, the sequel/spinoff for the game is out, titled Infinite Minigolf, and it has a familiar gameplay style to that, of Planet Minigolf.

Immediately, you’ll notice a simplified main menu which gives you the option to play solo, play online, and customize your character (which we’ll get to). If you choose Solo Play, then you’ll have your choice of three locations: Giant Home, Nightmare Mansion, and Santa’s Factory.

This is where you can choose what to do. If you pick Quick Play, you’ll be dropped onto the tee of a hole at your selected location.

Here’s the awesome part though, in Infinite Minigolf, you can design your own holes. So when you choose Quick Play, you’re automatically playing on a random hole created by another user.

This is an awesome way to enjoy a quick play mode in a sports game. No two holes are alike, so you’ll never know what awaits you on the next tee.

Best of all, you can continue to play as long as you want. There’s no limit of nine or 18 holes.

Want to play three holes? Go ahead. Want to get all PGA Tourish and go 72? Knock yourself out.

Also, you won’t be running out of holes to play anytime soon, as there are over 11,000 holes built as this piece is being written. No doubt that this number will continue to grow.

With this many holes, the replay value is very high.

The gameplay is very smooth with a very solid putting stroke animation, as well as its ability to test your timing and power judgment. The ball physics are excellent, as the ball rolls as smooth as you’d see in real life.

Power-ups return in the game, bringing the extra fun and strategy to each round you play. And playing on so many different hole designs, the imagination can run wild.

As you play, you can unlock cards based on how you played. These cards are the game’s currency and your ticket to new gear.

In most packs, you receive two cards. Each card will show a silhouette of the item you can get.

If it’s the silhouette of a shirt, and there’s a number “2” below it, this means you’ve earned two cards you can use towards the purchase of shirts for your golfer. Birdies, eagles, and aces can help you net cards on the course.

Off the course, you can buy packs with gold coins that you can earn on the course by completing challenges. That can be reaching a certain score by the end of a hole or using a certain power-up during a round.

Even purchasing a new item can you earn you some coins. You receive 100 coins each time you complete a challenge.

Once you’ve got enough coin, you can choose between three packs in the store. One pack being 500 coins, while the others are 1,000 and 2,000 respectively.

The most expensive pack guarantees you an avatar item that can be worn or used immediately. This one top of four cards, you get as well.

You can also play in tournaments, which serves as the career mode for Infinite Minigolf. You play nine-hole rounds in the three locations.

There are four bosses for each location. However, you do not play against them, you are tackling the courses they built, as you battle against three other CPU avatars.

Each boss has three courses, starting off on “casual”. In order to unlock normal and hard difficulties, you must complete the casual tourneys.

It’s a fun and simple career mode that can really help you rack in some coins and cards. The tournaments also play as sort of a metaphor for traditional golf in that, you’re dancing with the courses, which means you are in a boss battle with the designers.

That’s the case in Infinite Minigolf as well.

Customization is the juice of the game and is what makes it so fun. You can choose between a male or female character and change their looks any way you like, from shirts and hats to hairstyles and shades, you can really style your golfer out.

You can also change your putter and golf ball as well. One of the cool things that I liked is that most of the putters that you can use are replicas of traditional golf putters.

So if you want a little pro golf flare, you can use one of the dope PGA Tour style sticks. If you want to change things up, you can unlock some specially themed putters. These can be a classic, pixelated putter, a cane, or even a hockey stick.

With a ton of fun customization options, it makes you eager to earn some more cards to unlock everything. This will also require you to level up, which you can do as you continue to play the game.

The course creator is full of great ways to put your armchair architect skills to the test. You can get creative in so many ways, because, you can do more than place your routing and add power-ups to the mix.

You can even add certain transportation methods to help you get to the hole after a perfectly hit shot. You can even place a drone to send balls to different locations on the hole when hitting to the drone’s starting spot.

Having played several holes, there are definitely some incredible holes designed by the community. It’s this creativity that helps give a game great longevity, and Infinite Minigolf does a great job in this department.

Online play features several modes. You can either play for fun or play competitively like in most games.

You can play in online tournaments both for fun or for competition, which takes four to eight players to play. If you just want a good ol’ fashion duel, you play one vs. one or you can have a classic foursome as well as Hole or Nothing which also requires four players.

If you want a date with madness, you do a “Crazy” round which is eight players in a non-tournament setting. Overall, the online has a fairly solid amount of options for every type of golfer.

The one flaw, the game does have is the lack of locations. Certainly, the 11,000 plus holes help keep the game fresh, but seeing the same scenery between three locations can get a little tiresome after a while.

That said, most smaller titles do an excellent job of staying fresh with new content. So, I’m confident that we’ll see more locations in the near future, to add to the experience.

As a whole, Infinite Minigolf does a great job of receiving the torch that was passed down by Planet Minigolf which was a ton of fun to play. The new game is more personalized with better golfer customization options and even more wacky course design features.

All of this while still keeping the quality gameplay that PM had. From fun cartoonish graphics to solid animations to great ball physics, Infinite Minigolf is a winner for next-generation mini golf games.

Final Score: 8.5/10

 Feel free to follow me on Twitter @ChiGolfRadio!

 


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Q&A with Zen Studios on the development of Infinite Minigolf

 

Golf is one of the most versatile sports in the world. There are numerous ways the game can be enjoyed, and one of those options is with the putter.

 

To celebrate the world of sniping with the putter, the sports gods created minigolf. Infinite Minigolf is a game that showcases the wackiness and fun of the smaller variation of golf.

 

The game is the successor to Planet Minigolf, a fairly popular game on the PS3, that featured many golf holes designed by the community. This helped keep the game fresh, with new ways to play everyday. It also help make the online experience very enjoyable, and I personally put some solid hours into that game.

 

It’s also yet another game that is added to fairly rich library of golf games that are available now. Infinite Minigolf is part of the new generation of golf games, as we transition into a golden age of gaming, where the industry is stronger than ever before.

 

I had the chance to do a little Q&A with with Desiree Frost at Zen Studios, to talk about the new minigolf game that will release sometime this Summer. Enjoy.

 

Colin Mieczkowski:   What made you guys come up with the idea for Infinite MiniGolf?

 

Desiree Frost: Infinite Minigolf was greatly inspired by Zen’s fans! Zen Studios released Planet Minigolf in 2010 on PlayStation Network which was loved by many players and is still widely played today! Zen received such inspired ideas and feedback from players that we were motivated to bring the audience the long-awaited follow-up minigolf experience.

CM:  Are you guys golf fans, minigolf fans, or just enjoy making fun games?

 

DF: YES! – to all the above.  There are a ton of Minigolf fans here at Zen Studios. In fact, one member of the team wants to open a real life Minigolf course some day! Of course, the common denominator among each of us is that we love to make fun games!

CM:   What are some main courses or locations players can play on?

 

DF: This is our favorite part of Infinite Minigolf – there are an infinite amount of possibilities! Not only are there beautifully designed themed worlds within Infinite Minigolf to explore, but we have also implemented a course curation process that allows players to search for courses that best match their interests! If a player is in search of the most challenging, or maybe the most creatively designed courses, they have access to them. The possibilities of playable courses are endless!

CM:    How much emphasis did you guys put into player customization?

MK: Through gameplay, players can unlock awesome minigolf gear and wearables to modify their character’s style to best suit the player’s personality. There are a ton of cool items to collect in the game!

 

CM:   We know about the game’s deep course designer, what are some of the main things players can look forward to as they dive deep into creation?

 

DF: Again, the endless possibilities inspired by the course creator is Zen’s favorite part of Infinite Minigolf! Players should be excited to see a lot of their feedback and ideas implemented in this portion of the game. The best thing to look forward to in the course creator is the freedom to create to the limits of their imagination! Players construct the courses from beginning to end, creating the course layout, scheming course obstacles, decorating with a ton of fun objects for each theme, and even furnishing their courses with power-ups of their choosing. Once the course has been created, it can be shared with the game community for all to play.

CM:  VR has become a major hit, how excited are you guys about making the game compatible with the PlayStation VR?

 

DF: Zen has had the opportunity to make several VR titles, so when we developed Infinite Minigolf we were excited to bring the beautifully designed game to life in a whole new way, immersing players into the fantastic worlds of Infinite Minigolf. It is also a lot of fun to build courses in VR – you have this feeling that you are a real-life creator and all of these tools are at your fingertips.

CM:  Will players be able to use the PlayStation Move motion controller when in PS VR mode?

 

DF: At this time, we are evaluating the technology to see what would best compliment this particular game.

CM:  Will there be events or tournaments players can participate in when playing online?

 

DF: Players will have the opportunity to host their own custom matchups with friends, but at this time, organized tournaments are not an available feature in Infinite Minigolf.

CM:  Are there any popular features returning from Planet MiniGolf from the PS3 days?

 

DF: Yes! Again, Infinite Minigolf was inspired by Zen’s fans, and through their feedback we identified which features were most important to them. Infinite Minigolf players will find features from Planet Minigolf reimagined for an elevated minigolf experience.

       

CM:  Finally, is there a release date for the game, and where can fans go to learn more about Infinite MiniGolf?

 

DF: We are working hard to finish the game, we will have a release date soon! Stay tuned to our blog, social media or www.infiniteminigolf.com for upcoming announcements.

 

Colin Mieczkowski is the founder of the GP Golf Report and has written about golf, video games and basketball among other topics. He can be followed on Twitter @ChiGolfRadio  and can also be read at Pro Golf Now


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REVIEW: Dangerous Golf is an explosive way to experience the sport

The sport of golf is many things. It can be played for relaxation, for excitement, and can be played many different ways, more so than any other sport.

But how about playing a version of the game where the goal is to destroy everything in sight? Well, that’s what the folks at Three Fields Entertainment decided to create with Dangerous Golf, a video game made for the PlayStation 4 and Xbox One consoles.

I had the chance to jump in and play this explosive new golf game. The version I played was on my PS4.

Right off the bat, I will say that the game is very satisfying. What I mean is that, destroying almost everything in your path with a flaming golf ball is one of the best feelings in a game.

The goal is to break as many things as possible and raise the money in damage caused. Then, you drop your ball, and putt and if you can get it in the hole, then there’s bonus cash, if you miss, money will be deducted.

Like in real golf, there is a lot of strategy involved. Such things include, deciding where to aim your shot and start your destruction and dropping the ball close to the hole.

Where you drop the ball is crucial. Because, if you drop, and the ball lands behind an immovable object, then you’ll likely miss the putt barring a miraculous ricochet shot.

The gameplay overall is smooth and the loading times are fast. One big flaw for the game at launch was how long restarts took.

According to Three Fields and players, the restart load times were around 30 seconds. Now, it’s two seconds, maybe even less than that as they are lightning fast.

Another thing that pops out at your is the stunning graphics. The game utilizes a powerful graphics engine and fits beautifully with the new generation consoles.

As you can tell in the screenshot above (photo is of my gameplay), the walls, floors, cups and flaming golf ball all look gorgeous.

The game has four game modes for the player to enjoy. These modes being Solo World Tour, Co-Op World Tour, Party Golf and Online Clubhouse.

The Solo World Tour is the game’s career mode where you play over 100 unique holes in four different countries. You can tee off in a kitchen in the United States, a gas station in Australia, a mansion in France (pictured) and a castle in England among other locations within these countries.

Different holes even have unique weather conditions. For example, on a hole in the French mansion, it was storming outside and added to the atmosphere.

Another fun part of the World Tour are the putting challenges. The goal of these is to putt the ball into as money holes as possible within a time limit, each hole giving you a certain amount of money.

You can earn rewards on the World Tour including smash headlines, signature smashes and World Tour cups. The World Tour mode is very deep, as you can also earn new abilities such as pistol putt and the ability to glue your ball to wall (Oh! Bustin’ Rhymes!).

Co-Op World Tour is the same thing as World Tour except you can team up with a friend throughout the experience.

Party Golf is a classic couch mode where you simply grab your closest friends and tee it up. This definitely makes it easier for some trash talk as sometimes, nothing brings more fire than gamers playing in the same room.

In Online Clubhouse, players can take on other dangerous golfers from around the world to compete for the highest score. Up to eight players can play against each other on three randomly picked holes and with over 100 unique holes, adds to the depth of the experience.

Overall, Dangerous Golf is a lot of fun, and has some very solid replay value. Whether you’re a golf fan or not, you can appreciate the mass destruction that little golf ball can cause.

My only hope is that we see a new location or two with new holes to play. But, with the combination of good gameplay, beautiful graphics, a solid career mode and a fun online experience, Dangerous Golf is a winner in my book of sports gaming goodness.

My score: 8/10

Be sure to follow me on Twitter @ChiGolfRadio! I’m talking golf dangerously!


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This new golf video game looks amazing

 

If you’re a golf fan who enjoys video games, you may be familiar with The Golf Club which is a popular game that released in 2014. In TGC, players were able to design their own courses, with some players even re-creating real world courses such as Augusta National, Pine Valley and St. Andrews.

Well, the folks over at HB Studios are doing it again. They will be releasing The Golf Club 2 which will release in the first quarter of 2017.

The game will a ship load of new additions from the previous game. These additions include a deeper player customization, Societies which is a play where virtual golfers can hang out and set up matches, a full practice area, and more tools in the already deep course designer.

These are just a few things. With the game still months away from release, there’s no telling to what will be added closer to launch.

The game will also feature a new swing mechanic that will give players choices. If you want the game to be as hard as humanly possible, there’s an option for that or if you want a more casual experience, then there’s that too.

There will also be a career mode where players can earn money to purchase new gear for their golfers. As hinted in the trailer, the career will likely have a “TGC Masters” tournament which also could indicate that TGC 2 will have its own representation of golf’s four majors.

There will also be new swing animations as well, making for an even more immersive experience.

One of the new tools in the course designer is the ability to add waterfalls. This was one thing that was missing from the original TGC but now is implemented.

Although there is no PGA Tour license or no big name golfer as its namesake, with the power of the course designer, players can certainly make it feel like they are playing on the Tour. Oh, and there’s the new ability to add spectators, so that will really bring the Tour environment to life.

So, with the many new changes, TGC 2 looks to make a run at sports gaming greatness next year. I believe golf video games are also one of the best ways to get kids interested in golf.

Kid plays game > kid wants to learn how to play golf > kid goes to range and hits balls > kid gets hooked on golf for life.

See how that works?

Be sure to follow me on Twitter @ChiGolfRadio! Is 2017 yet? My PlayStation 4 is ready!


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REVIEW: EA Sports Rory McIlroy PGA Tour

 

It has been two years since the release of Tiger Woods PGA Tour 14 and with a new name and next generation consoles, Rory McIlroy PGA Tour by EA Sports is ready to step up to the tee.

 

The game features 12 real-world courses including TPC Sawgrass, St. Andrews Links, Whistling Straits, TPC Boston, Bay Hill, Royal Troon, Chambers Bay, Wolf Creek, East Lake, TPC Scottsdale, Quail Hollow and PGA West.

 

The game also features unique fantasy courses including Paracel Storm, a course based off of the map from Battlefield 4 as well as Coyote Falls which is located in the Grand Canyon.

 

In total, the game has 17  courses.

 

Golf Channel’s Rich Lerner and Frank Nobilo replace the broadcast team of Jim Nantz and David Feherty from the last few editions of the game.

 

The game starts with a prologue that puts you in the shoes of four-time major champion and the game’s namesake, Rory McIlroy.

 

You start by hearing Golf Channel broadcaster Rich Lerner introduce you to the game and take you through some tutorials showcasing the new gameplay options. These options include the ability to play either in Arcade, 3-Click or Tour modes.

 

Arcade is the easiest setting which features a blue aiming arc to help you hit shots as well as the ability to use power boost to overpower drives and put spin on the ball while it’s in flight.

 

3-Click is a classic gameplay style that has been seen in previous versions of EA Sports golf games where tap the X (For PlayStation 4) or the A (For Xbox One) three times until the sweet spot is hit on a meter.

 

Tour mode is the most difficult option where there is no blue aiming arc, no power boost, no spin control and you can’t zoom in to your target, relying only on a hole map to navigate a hole.

 

After the tutorials, the prologue continues and you are put into a scenario where you play as McIlroy in the U.S. Open at Chambers Bay Golf Course against two-time major winner, Martin Kaymer.

 

McIlroy speaks to the gamer as you go through each on-course scenario, giving you advice and talking to you about the pressure and emotion of playing in a major championship. After the prologue, the entire game is now available for the gamer to play.

 

You have six game modes to choose from. These include Play Now, Pro Career, Night Club Challenge, Online Tournaments, Head 2 Head and the ability to play the Prologue again.

 

Pro Career gives you the chance to create a golfer and build his or her legacy on the PGA Tour, starting with the Web.com Tour Finals at TPC Sawgrass.

 

Once you earn your PGA Tour card, you will start your first season by playing in the BioWare Classic which is played on the Wetlands, a fictional course created by EA Sports.

 

You will be able to compete in three of the four major championships in Pro Career. These being, the U.S. Open, Open Championship and PGA Championship.

 

Due to an expired license, The Masters has been taken out of the game along with Augusta National Golf Club. In its place is the EA Sports Spring Invitational which has been in the franchise’s past releases prior to the deal with Augusta National.

 

Wolf Creek Golf Club in Mesquite, Nevada is the host course of the Spring Invitational. EA has mentioned via social media that Augusta National and The Masters could make a return so it’s possible that the contract could be renewed.

 

The Night Club Challenge is a mode where you play various mini-games in a night time style setting across three courses. These courses being Wolf Creek, Paracel Storm and Coyote Falls.

 

You use a variety of boosts to help you get around obstacles which may include taking control of the ball mid-flight or putting a rocket boost on it. You can unlock clothing for your created golfer as well as fantasy golfers.

 

Online only allows you to play simultaneously as to where in previous versions, you were able to use turn-based play. Ranked matches only allow you to play nine holes while unranked matches allow you to choose a full 18 hole round.

 

In ranked matches, your record shows based on where you placed. For example, if you beat the other three players in your foursome, your record would be 3-0-0 but if you finished in second, your record would then be 2-1-0.

 

The online is quite limited, taking out game modes like Match Play, Alternate Shot, Skins and even the 3-hole mini game.

 

The simultaneous play is the only way to play online. Difference is, you can see your playing partners wherever they are.

 

Online Tournaments give you two choices: Amateur Open and Pro Open. The courses are picked at random and you play to try to get the lowest score and get to the top of the leaderboard.

 

There’s tournaments for the three styles of play, Arcade, 3-Click and Tour.

 

PROS:

  • The gameplay may be the best in the series. Having the gameplay styles to fit any type of virtual golfer plays a huge role in that.
  • The graphics are beautiful and the realism of the golf courses really pop out at you, especially in the evening setting.
  • The broadcasting feels more natural and sounds more like a conversation than in previous versions of the game. They do a great job of describing each hole on a course, like you’d see on TV or hear on the radio.

CONS:

  • There isn’t much content in the game despite the great gameplay. The game modes are low and Pro Career gets repetitive fast and is not rewarding after winning tournaments.
  • Online integration is limited and features no team based modes
  • The broadcasting gets really repetitive as well. You’ll likely hear the same things many times and adding new courses seems to be the only way to hear fresh commentary.

FINAL VERDICT:

With a variety of gameplay styles to fit the needs of the gamer and with breathtaking graphics to go with it, Rory McIlroy PGA Tour is the best playing game of the series.

But with such a low amount of game modes, player customization options, a weak career mode and  limited online options, Rory McIlroy PGA Tour just missed its tee time.

Final Score: 6/10

Be sure to follow me on Twitter @ChiGolfRadio !

 


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There’s a video game called “100ft Robot Golf” and it looks awesome

No, I kid you not, there really is a video game called 100ft Robot Golf coming out a little later this year and it’s exactly what it sounds like.

The game features oversized robots playing golf in cities, mountains and even outer space. The game will be available exclusively on the PlayStation 4 and will be compatible with the PlayStation’s new VR (Virtual Reality) headset.

Dan Teasdale is the mind behind No Goblin, the game developer that helped create the hit game “Roundabout”. He and his crew enjoy golf games and wanted to create something that was different and fun for everyone to play.

Thinking outside the box, or outside the hole rather. Here’s a short Q&A Dan kindly did with me on the new golf game.

Are you guys golf fans or just wanted to create something cool?

We definitely wanted to make something cool, but we also love playing golf games like Hot Shots and PowerStar Golf. 100ft Robot Golf is us wondering what we could do if we took the mechanics and rules of golf and removed any restrictions – whether it’s telling a story in a sports game, destroying anything in your way, or playing on your TV or in Virtual Reality, 100ft Robot Golf delivers.

Also, what are some of the courses (Or towns/locations rather) we can expect? Courses are always huge in golf games.

Since the robots in 100ft Robot Golf are huge, we had to pick huge locations for them to play in. Some of the great places you can play include entire cities, up the side of a volcano, and even in space on the moon!

Is almost everything in the game destructible?

Anything above robot ankle height is completely destructible. It’s really great for the cases where you screw up a shot and park your ball behind a skyscraper. Instead of having to work your way around it, just swing your golf club at the building and knock it out of the way – or into the path of one of your golfing buddies.

What kind of online modes will there be?

You’ll be able to play either locally or online with up to four people, but the coolest part of that is that we’re also going to let you create your own rulesets. You can play only short or long holes, turn water hazards into water opportunities, or even make huge changes like whether the game is real time or not!

If you’re more of a purist, this ruleset system allow you to turn on turn-based play and stroke scoring. At that point, you’re basically playing a traditional round of golf – provided you ignore the huge robot that you’re playing as.

Will the game support Remote Play for the PlayStation Vita? Many others (Myself included) would love to play this on the go.

Absolutely! We love the PS Vita (we’re currently finishing up a version of our previous game Roundabout for the handheld), and we’ll definitely be making sure there’s a great control scheme when you’re playing Remote Play on Vita.

– How deep will customization be in the game? 
We’re huge suckers for customization, so naturally we’re going to go overboard in 100ft Robot Golf. Things like clubs, balls, and hats are a given, but we also have some to be announced customization options that I’m real excited to share soon.
– Since the game will be compatible with the PlayStation VR, does this mean PS Move golf will make a triumphant return (I believe the VR will be Move compatible)? 
We won’t have Move support at launch, but man, I would love to add that in an update down the road if people like the game. Hopefully enough people like our crazy golf experience to allow us to keep adding stuff like new modes and Move support after launch!

Finally, when can we expect a release date?

100ft Robot Golf will be coming to PlayStation 4 and Playstation VR later this year! If you want to know more or find out when we announce a release date that’s a bit more precise, be sure to follow @100ftrobotgolf on Twitter.

 

So there you have it. Probably the most original golf game concept of all-time will be hitting your PS4 consoles (And Vita systems via Remote Play) soon.

 

The YouTube video has received over 60,000 views while the PlayStation uploaded version of the trailer received nearly 200,000 views.

 

And with it coming to the new PlayStation VR headset, the hype for the game has increasingly grown. When you type the number “1” on the YouTube search, first thing that comes up is 100ft Robot Golf which speaks volumes on the anticipation of the game.

 

And normally, a trailer will receive at least a few negative comments. This game received zero and were all mostly positive which is rare, especially on YouTube.

 

For the record, I love the idea. I’m always down for something that’ll give golf extra swagger because we too often get stuck on the “Country Club Snobiness” and don’t realize that golf is a game for everyone.

 

No Goblin totally get this with 100ft Robot Golf.

 

You can visit 100ftRobotGolf.com for more information.

 

Be sure to follow me on Twitter @ChiGolfRadio! Don’t be surprised to see me take part in the Robot Golf Tour Masters later this year!

 


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EA Sports Teases PGA Tour Video Game With Rolling Ball

Well, EA Sports has been very quiet about their new golf game simply titled “PGA Tour” which was the name of their very first title back in 1986. They released an epic trailer for the Tiger Woodsless video game back in June of 2014 during the popular E3 video game convention where Ian Poulter is seen blasting a tee shot over a moving battleship during war.

Ever since then however, EA has been almost completely silent since the trailer leaving fans questioning if the game will release this year or not. Some fans believe EA has been retooling the game to compete with the increasingly popular golf simulation game, The Golf Club by HB Studios.

Either way, they finally look like they’re about to spill the beans on their new game. They did a little teaser video on Twitter and Facebook just to mess around with fans once again.

Here’s the 12 second clip:

A lot of fans think it’s an Easter Egg and I can partially agree because of the color. From my view it just looks a little too round to be an Easter Egg but the way it rolls might have something to do with that.

Thing is, the caption of the video says “Let’s get the ball rolling”. “BALL”. I see many people say that if it is indeed an egg, than that means the game may release on Easter which could very well be likely despite GameStop’s placeholder date of June 30th.

Another tweet tells us that the game could be bigger than expected:

And in case you didn’t see it (This is probably the third time I shared it), here’s the epic trailer of the game which was showcased way back in June of 2014.

As a video game geek, I can write about golf video games all day, and I too feel like I’m going nuts because EA has been teasing us for so long.

But don’t be surprised if we hear some news on Tuesday which is a day where video games, books, etc are all released, including game news.

The wait is finally over my friends! *Party horns sound*

Follow me on Twitter @ChiGolfRadio because I’m a friggin’ weirdo that likes tweeting about golf, Chicago sports and video games among other things.


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EA’s Tigerless Video Game to be at PGA Merchandise Show

Yes, this was in the trailer! AWESOME!

Yes, this was in the trailer! AWESOME!

 

EA Sports PGA Tour, formerly known as Tiger Woods PGA Tour, will be on hand at the always very popular PGA Merchandise Show. They will have both a long drive contest and a closest to the pin contest so this will get golf gaming fans a chance to experience what the new game will bring.

 

This comes as a sigh of relief to many of us who are gaming nerds as EA Sports hasn’t released any info at all since they released the trailer for the game way back in June. Now, the gates seem to slowly be opening into what this game will bring.

 

As you may know, the trailer consists of what appears to be a gorgeous virtual version of the legendary Pete Dye designed TPC Sawgrass course with Ian Poulter taking a swing.

 

Until….

 

Poulter finds himself teeing off in the middle of a war zone on a beautiful island. He then proceeds to hit a tee shot over a moving battleship that crashes onto the island as Poulter’s ball lands in the hole for an ace.

 

Now, that same trailer has taken heat from traditionalists for basically not being boring. I think it’s freakin’ cool that they’re doing this and adding a variety to the game but traditionalists simply want golf games to be yawn fests which is why they haven’t sold in recent years.

 

The old games were awesome and were they reason why they were popular. In later years, EA took out some of the wonderful things that made the older games so perfect.

 

They took out celebrations, epic camera angles when you hit a great shot, power boosts off the tee, and of course, David Feherty and Gary McCord who were hilarious in those games (Feherty is in the current games but isn’t as funny). Now they seem like they’re going back to their roots and that’s fantastic to see.

 

My attitude is, if you want something more like realistic golf, then play The Golf Club as I mentioned before. That’s what I’m going to do is play The Golf Club when I want something more realistic and play EA PGA Tour when I want something totally extreme.

 

Plus, there’s going to be real PGA Tour courses in the game anyway so it’s not like there’s going to be all crazy fantasy courses. Haters gonna hate though.

 

So, let’s keep an eye out for anymore information on this game. If the cover athlete is announced for the game, you bet I’ll be wiring about it!

 

The PGA Merchandise Show is from January 21st to the 23rd.

 

Hit me up on Twitter @ChiGolfRadio because I’m weird and I like hitting balls with sticks.

 

 

 

 

 

 

 


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