REVIEW: Infinite Minigolf is a great golf experience with rich customization

 

 

 

Minigolf games are among the most fun to play in the world of video games. Zen Studios nailed the experience with Infinite Minigolf, a fun, and addicting experience with the putter.

 

Zen Studios is more noted for their pinball games, but they’ve also created quite a minigolf game with Planet Minigolf which was available on previous generation consoles. Now, the sequel/spinoff for the game is out, titled Infinite Minigolf, and it has a familiar gameplay style to that, of Planet Minigolf.

Immediately, you’ll notice a simplified main menu which gives you the option to play solo, play online, and customize your character (which we’ll get to). If you choose Solo Play, then you’ll have your choice of three locations: Giant Home, Nightmare Mansion, and Santa’s Factory.

This is where you can choose what to do. If you pick Quick Play, you’ll be dropped onto the tee of a hole at your selected location.

Here’s the awesome part though, in Infinite Minigolf, you can design your own holes. So when you choose Quick Play, you’re automatically playing on a random hole created by another user.

This is an awesome way to enjoy a quick play mode in a sports game. No two holes are alike, so you’ll never know what awaits you on the next tee.

Best of all, you can continue to play as long as you want. There’s no limit of nine or 18 holes.

Want to play three holes? Go ahead. Want to get all PGA Tourish and go 72? Knock yourself out.

Also, you won’t be running out of holes to play anytime soon, as there are over 11,000 holes built as this piece is being written. No doubt that this number will continue to grow.

With this many holes, the replay value is very high.

The gameplay is very smooth with a very solid putting stroke animation, as well as its ability to test your timing and power judgment. The ball physics are excellent, as the ball rolls as smooth as you’d see in real life.

Power-ups return in the game, bringing the extra fun and strategy to each round you play. And playing on so many different hole designs, the imagination can run wild.

As you play, you can unlock cards based on how you played. These cards are the game’s currency and your ticket to new gear.

In most packs, you receive two cards. Each card will show a silhouette of the item you can get.

If it’s the silhouette of a shirt, and there’s a number “2” below it, this means you’ve earned two cards you can use towards the purchase of shirts for your golfer. Birdies, eagles, and aces can help you net cards on the course.

Off the course, you can buy packs with gold coins that you can earn on the course by completing challenges. That can be reaching a certain score by the end of a hole or using a certain power-up during a round.

Even purchasing a new item can you earn you some coins. You receive 100 coins each time you complete a challenge.

Once you’ve got enough coin, you can choose between three packs in the store. One pack being 500 coins, while the others are 1,000 and 2,000 respectively.

The most expensive pack guarantees you an avatar item that can be worn or used immediately. This one top of four cards, you get as well.

You can also play in tournaments, which serves as the career mode for Infinite Minigolf. You play nine-hole rounds in the three locations.

There are four bosses for each location. However, you do not play against them, you are tackling the courses they built, as you battle against three other CPU avatars.

Each boss has three courses, starting off on “casual”. In order to unlock normal and hard difficulties, you must complete the casual tourneys.

It’s a fun and simple career mode that can really help you rack in some coins and cards. The tournaments also play as sort of a metaphor for traditional golf in that, you’re dancing with the courses, which means you are in a boss battle with the designers.

That’s the case in Infinite Minigolf as well.

Customization is the juice of the game and is what makes it so fun. You can choose between a male or female character and change their looks any way you like, from shirts and hats to hairstyles and shades, you can really style your golfer out.

You can also change your putter and golf ball as well. One of the cool things that I liked is that most of the putters that you can use are replicas of traditional golf putters.

So if you want a little pro golf flare, you can use one of the dope PGA Tour style sticks. If you want to change things up, you can unlock some specially themed putters. These can be a classic, pixelated putter, a cane, or even a hockey stick.

With a ton of fun customization options, it makes you eager to earn some more cards to unlock everything. This will also require you to level up, which you can do as you continue to play the game.

The course creator is full of great ways to put your armchair architect skills to the test. You can get creative in so many ways, because, you can do more than place your routing and add power-ups to the mix.

You can even add certain transportation methods to help you get to the hole after a perfectly hit shot. You can even place a drone to send balls to different locations on the hole when hitting to the drone’s starting spot.

Having played several holes, there are definitely some incredible holes designed by the community. It’s this creativity that helps give a game great longevity, and Infinite Minigolf does a great job in this department.

Online play features several modes. You can either play for fun or play competitively like in most games.

You can play in online tournaments both for fun or for competition, which takes four to eight players to play. If you just want a good ol’ fashion duel, you play one vs. one or you can have a classic foursome as well as Hole or Nothing which also requires four players.

If you want a date with madness, you do a “Crazy” round which is eight players in a non-tournament setting. Overall, the online has a fairly solid amount of options for every type of golfer.

The one flaw, the game does have is the lack of locations. Certainly, the 11,000 plus holes help keep the game fresh, but seeing the same scenery between three locations can get a little tiresome after a while.

That said, most smaller titles do an excellent job of staying fresh with new content. So, I’m confident that we’ll see more locations in the near future, to add to the experience.

As a whole, Infinite Minigolf does a great job of receiving the torch that was passed down by Planet Minigolf which was a ton of fun to play. The new game is more personalized with better golfer customization options and even more wacky course design features.

All of this while still keeping the quality gameplay that PM had. From fun cartoonish graphics to solid animations to great ball physics, Infinite Minigolf is a winner for next-generation mini golf games.

Final Score: 8.5/10

 Feel free to follow me on Twitter @ChiGolfRadio!

 


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Q&A with Zen Studios on the development of Infinite Minigolf

 

Golf is one of the most versatile sports in the world. There are numerous ways the game can be enjoyed, and one of those options is with the putter.

 

To celebrate the world of sniping with the putter, the sports gods created minigolf. Infinite Minigolf is a game that showcases the wackiness and fun of the smaller variation of golf.

 

The game is the successor to Planet Minigolf, a fairly popular game on the PS3, that featured many golf holes designed by the community. This helped keep the game fresh, with new ways to play everyday. It also help make the online experience very enjoyable, and I personally put some solid hours into that game.

 

It’s also yet another game that is added to fairly rich library of golf games that are available now. Infinite Minigolf is part of the new generation of golf games, as we transition into a golden age of gaming, where the industry is stronger than ever before.

 

I had the chance to do a little Q&A with with Desiree Frost at Zen Studios, to talk about the new minigolf game that will release sometime this Summer. Enjoy.

 

Colin Mieczkowski:   What made you guys come up with the idea for Infinite MiniGolf?

 

Desiree Frost: Infinite Minigolf was greatly inspired by Zen’s fans! Zen Studios released Planet Minigolf in 2010 on PlayStation Network which was loved by many players and is still widely played today! Zen received such inspired ideas and feedback from players that we were motivated to bring the audience the long-awaited follow-up minigolf experience.

CM:  Are you guys golf fans, minigolf fans, or just enjoy making fun games?

 

DF: YES! – to all the above.  There are a ton of Minigolf fans here at Zen Studios. In fact, one member of the team wants to open a real life Minigolf course some day! Of course, the common denominator among each of us is that we love to make fun games!

CM:   What are some main courses or locations players can play on?

 

DF: This is our favorite part of Infinite Minigolf – there are an infinite amount of possibilities! Not only are there beautifully designed themed worlds within Infinite Minigolf to explore, but we have also implemented a course curation process that allows players to search for courses that best match their interests! If a player is in search of the most challenging, or maybe the most creatively designed courses, they have access to them. The possibilities of playable courses are endless!

CM:    How much emphasis did you guys put into player customization?

MK: Through gameplay, players can unlock awesome minigolf gear and wearables to modify their character’s style to best suit the player’s personality. There are a ton of cool items to collect in the game!

 

CM:   We know about the game’s deep course designer, what are some of the main things players can look forward to as they dive deep into creation?

 

DF: Again, the endless possibilities inspired by the course creator is Zen’s favorite part of Infinite Minigolf! Players should be excited to see a lot of their feedback and ideas implemented in this portion of the game. The best thing to look forward to in the course creator is the freedom to create to the limits of their imagination! Players construct the courses from beginning to end, creating the course layout, scheming course obstacles, decorating with a ton of fun objects for each theme, and even furnishing their courses with power-ups of their choosing. Once the course has been created, it can be shared with the game community for all to play.

CM:  VR has become a major hit, how excited are you guys about making the game compatible with the PlayStation VR?

 

DF: Zen has had the opportunity to make several VR titles, so when we developed Infinite Minigolf we were excited to bring the beautifully designed game to life in a whole new way, immersing players into the fantastic worlds of Infinite Minigolf. It is also a lot of fun to build courses in VR – you have this feeling that you are a real-life creator and all of these tools are at your fingertips.

CM:  Will players be able to use the PlayStation Move motion controller when in PS VR mode?

 

DF: At this time, we are evaluating the technology to see what would best compliment this particular game.

CM:  Will there be events or tournaments players can participate in when playing online?

 

DF: Players will have the opportunity to host their own custom matchups with friends, but at this time, organized tournaments are not an available feature in Infinite Minigolf.

CM:  Are there any popular features returning from Planet MiniGolf from the PS3 days?

 

DF: Yes! Again, Infinite Minigolf was inspired by Zen’s fans, and through their feedback we identified which features were most important to them. Infinite Minigolf players will find features from Planet Minigolf reimagined for an elevated minigolf experience.

       

CM:  Finally, is there a release date for the game, and where can fans go to learn more about Infinite MiniGolf?

 

DF: We are working hard to finish the game, we will have a release date soon! Stay tuned to our blog, social media or www.infiniteminigolf.com for upcoming announcements.

 

Colin Mieczkowski is the founder of the GP Golf Report and has written about golf, video games and basketball among other topics. He can be followed on Twitter @ChiGolfRadio  and can also be read at Pro Golf Now


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REVIEW: Dangerous Golf is an explosive way to experience the sport

The sport of golf is many things. It can be played for relaxation, for excitement, and can be played many different ways, more so than any other sport.

But how about playing a version of the game where the goal is to destroy everything in sight? Well, that’s what the folks at Three Fields Entertainment decided to create with Dangerous Golf, a video game made for the PlayStation 4 and Xbox One consoles.

I had the chance to jump in and play this explosive new golf game. The version I played was on my PS4.

Right off the bat, I will say that the game is very satisfying. What I mean is that, destroying almost everything in your path with a flaming golf ball is one of the best feelings in a game.

The goal is to break as many things as possible and raise the money in damage caused. Then, you drop your ball, and putt and if you can get it in the hole, then there’s bonus cash, if you miss, money will be deducted.

Like in real golf, there is a lot of strategy involved. Such things include, deciding where to aim your shot and start your destruction and dropping the ball close to the hole.

Where you drop the ball is crucial. Because, if you drop, and the ball lands behind an immovable object, then you’ll likely miss the putt barring a miraculous ricochet shot.

The gameplay overall is smooth and the loading times are fast. One big flaw for the game at launch was how long restarts took.

According to Three Fields and players, the restart load times were around 30 seconds. Now, it’s two seconds, maybe even less than that as they are lightning fast.

Another thing that pops out at your is the stunning graphics. The game utilizes a powerful graphics engine and fits beautifully with the new generation consoles.

As you can tell in the screenshot above (photo is of my gameplay), the walls, floors, cups and flaming golf ball all look gorgeous.

The game has four game modes for the player to enjoy. These modes being Solo World Tour, Co-Op World Tour, Party Golf and Online Clubhouse.

The Solo World Tour is the game’s career mode where you play over 100 unique holes in four different countries. You can tee off in a kitchen in the United States, a gas station in Australia, a mansion in France (pictured) and a castle in England among other locations within these countries.

Different holes even have unique weather conditions. For example, on a hole in the French mansion, it was storming outside and added to the atmosphere.

Another fun part of the World Tour are the putting challenges. The goal of these is to putt the ball into as money holes as possible within a time limit, each hole giving you a certain amount of money.

You can earn rewards on the World Tour including smash headlines, signature smashes and World Tour cups. The World Tour mode is very deep, as you can also earn new abilities such as pistol putt and the ability to glue your ball to wall (Oh! Bustin’ Rhymes!).

Co-Op World Tour is the same thing as World Tour except you can team up with a friend throughout the experience.

Party Golf is a classic couch mode where you simply grab your closest friends and tee it up. This definitely makes it easier for some trash talk as sometimes, nothing brings more fire than gamers playing in the same room.

In Online Clubhouse, players can take on other dangerous golfers from around the world to compete for the highest score. Up to eight players can play against each other on three randomly picked holes and with over 100 unique holes, adds to the depth of the experience.

Overall, Dangerous Golf is a lot of fun, and has some very solid replay value. Whether you’re a golf fan or not, you can appreciate the mass destruction that little golf ball can cause.

My only hope is that we see a new location or two with new holes to play. But, with the combination of good gameplay, beautiful graphics, a solid career mode and a fun online experience, Dangerous Golf is a winner in my book of sports gaming goodness.

My score: 8/10

Be sure to follow me on Twitter @ChiGolfRadio! I’m talking golf dangerously!


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This new golf video game looks amazing

 

If you’re a golf fan who enjoys video games, you may be familiar with The Golf Club which is a popular game that released in 2014. In TGC, players were able to design their own courses, with some players even re-creating real world courses such as Augusta National, Pine Valley and St. Andrews.

Well, the folks over at HB Studios are doing it again. They will be releasing The Golf Club 2 which will release in the first quarter of 2017.

The game will a ship load of new additions from the previous game. These additions include a deeper player customization, Societies which is a play where virtual golfers can hang out and set up matches, a full practice area, and more tools in the already deep course designer.

These are just a few things. With the game still months away from release, there’s no telling to what will be added closer to launch.

The game will also feature a new swing mechanic that will give players choices. If you want the game to be as hard as humanly possible, there’s an option for that or if you want a more casual experience, then there’s that too.

There will also be a career mode where players can earn money to purchase new gear for their golfers. As hinted in the trailer, the career will likely have a “TGC Masters” tournament which also could indicate that TGC 2 will have its own representation of golf’s four majors.

There will also be new swing animations as well, making for an even more immersive experience.

One of the new tools in the course designer is the ability to add waterfalls. This was one thing that was missing from the original TGC but now is implemented.

Although there is no PGA Tour license or no big name golfer as its namesake, with the power of the course designer, players can certainly make it feel like they are playing on the Tour. Oh, and there’s the new ability to add spectators, so that will really bring the Tour environment to life.

So, with the many new changes, TGC 2 looks to make a run at sports gaming greatness next year. I believe golf video games are also one of the best ways to get kids interested in golf.

Kid plays game > kid wants to learn how to play golf > kid goes to range and hits balls > kid gets hooked on golf for life.

See how that works?

Be sure to follow me on Twitter @ChiGolfRadio! Is 2017 yet? My PlayStation 4 is ready!


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REVIEW: EA Sports Rory McIlroy PGA Tour

 

It has been two years since the release of Tiger Woods PGA Tour 14 and with a new name and next generation consoles, Rory McIlroy PGA Tour by EA Sports is ready to step up to the tee.

 

The game features 12 real-world courses including TPC Sawgrass, St. Andrews Links, Whistling Straits, TPC Boston, Bay Hill, Royal Troon, Chambers Bay, Wolf Creek, East Lake, TPC Scottsdale, Quail Hollow and PGA West.

 

The game also features unique fantasy courses including Paracel Storm, a course based off of the map from Battlefield 4 as well as Coyote Falls which is located in the Grand Canyon.

 

In total, the game has 17  courses.

 

Golf Channel’s Rich Lerner and Frank Nobilo replace the broadcast team of Jim Nantz and David Feherty from the last few editions of the game.

 

The game starts with a prologue that puts you in the shoes of four-time major champion and the game’s namesake, Rory McIlroy.

 

You start by hearing Golf Channel broadcaster Rich Lerner introduce you to the game and take you through some tutorials showcasing the new gameplay options. These options include the ability to play either in Arcade, 3-Click or Tour modes.

 

Arcade is the easiest setting which features a blue aiming arc to help you hit shots as well as the ability to use power boost to overpower drives and put spin on the ball while it’s in flight.

 

3-Click is a classic gameplay style that has been seen in previous versions of EA Sports golf games where tap the X (For PlayStation 4) or the A (For Xbox One) three times until the sweet spot is hit on a meter.

 

Tour mode is the most difficult option where there is no blue aiming arc, no power boost, no spin control and you can’t zoom in to your target, relying only on a hole map to navigate a hole.

 

After the tutorials, the prologue continues and you are put into a scenario where you play as McIlroy in the U.S. Open at Chambers Bay Golf Course against two-time major winner, Martin Kaymer.

 

McIlroy speaks to the gamer as you go through each on-course scenario, giving you advice and talking to you about the pressure and emotion of playing in a major championship. After the prologue, the entire game is now available for the gamer to play.

 

You have six game modes to choose from. These include Play Now, Pro Career, Night Club Challenge, Online Tournaments, Head 2 Head and the ability to play the Prologue again.

 

Pro Career gives you the chance to create a golfer and build his or her legacy on the PGA Tour, starting with the Web.com Tour Finals at TPC Sawgrass.

 

Once you earn your PGA Tour card, you will start your first season by playing in the BioWare Classic which is played on the Wetlands, a fictional course created by EA Sports.

 

You will be able to compete in three of the four major championships in Pro Career. These being, the U.S. Open, Open Championship and PGA Championship.

 

Due to an expired license, The Masters has been taken out of the game along with Augusta National Golf Club. In its place is the EA Sports Spring Invitational which has been in the franchise’s past releases prior to the deal with Augusta National.

 

Wolf Creek Golf Club in Mesquite, Nevada is the host course of the Spring Invitational. EA has mentioned via social media that Augusta National and The Masters could make a return so it’s possible that the contract could be renewed.

 

The Night Club Challenge is a mode where you play various mini-games in a night time style setting across three courses. These courses being Wolf Creek, Paracel Storm and Coyote Falls.

 

You use a variety of boosts to help you get around obstacles which may include taking control of the ball mid-flight or putting a rocket boost on it. You can unlock clothing for your created golfer as well as fantasy golfers.

 

Online only allows you to play simultaneously as to where in previous versions, you were able to use turn-based play. Ranked matches only allow you to play nine holes while unranked matches allow you to choose a full 18 hole round.

 

In ranked matches, your record shows based on where you placed. For example, if you beat the other three players in your foursome, your record would be 3-0-0 but if you finished in second, your record would then be 2-1-0.

 

The online is quite limited, taking out game modes like Match Play, Alternate Shot, Skins and even the 3-hole mini game.

 

The simultaneous play is the only way to play online. Difference is, you can see your playing partners wherever they are.

 

Online Tournaments give you two choices: Amateur Open and Pro Open. The courses are picked at random and you play to try to get the lowest score and get to the top of the leaderboard.

 

There’s tournaments for the three styles of play, Arcade, 3-Click and Tour.

 

PROS:

  • The gameplay may be the best in the series. Having the gameplay styles to fit any type of virtual golfer plays a huge role in that.
  • The graphics are beautiful and the realism of the golf courses really pop out at you, especially in the evening setting.
  • The broadcasting feels more natural and sounds more like a conversation than in previous versions of the game. They do a great job of describing each hole on a course, like you’d see on TV or hear on the radio.

CONS:

  • There isn’t much content in the game despite the great gameplay. The game modes are low and Pro Career gets repetitive fast and is not rewarding after winning tournaments.
  • Online integration is limited and features no team based modes
  • The broadcasting gets really repetitive as well. You’ll likely hear the same things many times and adding new courses seems to be the only way to hear fresh commentary.

FINAL VERDICT:

With a variety of gameplay styles to fit the needs of the gamer and with breathtaking graphics to go with it, Rory McIlroy PGA Tour is the best playing game of the series.

But with such a low amount of game modes, player customization options, a weak career mode and  limited online options, Rory McIlroy PGA Tour just missed its tee time.

Final Score: 6/10

Be sure to follow me on Twitter @ChiGolfRadio !

 


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There’s a video game called “100ft Robot Golf” and it looks awesome

No, I kid you not, there really is a video game called 100ft Robot Golf coming out a little later this year and it’s exactly what it sounds like.

The game features oversized robots playing golf in cities, mountains and even outer space. The game will be available exclusively on the PlayStation 4 and will be compatible with the PlayStation’s new VR (Virtual Reality) headset.

Dan Teasdale is the mind behind No Goblin, the game developer that helped create the hit game “Roundabout”. He and his crew enjoy golf games and wanted to create something that was different and fun for everyone to play.

Thinking outside the box, or outside the hole rather. Here’s a short Q&A Dan kindly did with me on the new golf game.

Are you guys golf fans or just wanted to create something cool?

We definitely wanted to make something cool, but we also love playing golf games like Hot Shots and PowerStar Golf. 100ft Robot Golf is us wondering what we could do if we took the mechanics and rules of golf and removed any restrictions – whether it’s telling a story in a sports game, destroying anything in your way, or playing on your TV or in Virtual Reality, 100ft Robot Golf delivers.

Also, what are some of the courses (Or towns/locations rather) we can expect? Courses are always huge in golf games.

Since the robots in 100ft Robot Golf are huge, we had to pick huge locations for them to play in. Some of the great places you can play include entire cities, up the side of a volcano, and even in space on the moon!

Is almost everything in the game destructible?

Anything above robot ankle height is completely destructible. It’s really great for the cases where you screw up a shot and park your ball behind a skyscraper. Instead of having to work your way around it, just swing your golf club at the building and knock it out of the way – or into the path of one of your golfing buddies.

What kind of online modes will there be?

You’ll be able to play either locally or online with up to four people, but the coolest part of that is that we’re also going to let you create your own rulesets. You can play only short or long holes, turn water hazards into water opportunities, or even make huge changes like whether the game is real time or not!

If you’re more of a purist, this ruleset system allow you to turn on turn-based play and stroke scoring. At that point, you’re basically playing a traditional round of golf – provided you ignore the huge robot that you’re playing as.

Will the game support Remote Play for the PlayStation Vita? Many others (Myself included) would love to play this on the go.

Absolutely! We love the PS Vita (we’re currently finishing up a version of our previous game Roundabout for the handheld), and we’ll definitely be making sure there’s a great control scheme when you’re playing Remote Play on Vita.

– How deep will customization be in the game? 
We’re huge suckers for customization, so naturally we’re going to go overboard in 100ft Robot Golf. Things like clubs, balls, and hats are a given, but we also have some to be announced customization options that I’m real excited to share soon.
– Since the game will be compatible with the PlayStation VR, does this mean PS Move golf will make a triumphant return (I believe the VR will be Move compatible)? 
We won’t have Move support at launch, but man, I would love to add that in an update down the road if people like the game. Hopefully enough people like our crazy golf experience to allow us to keep adding stuff like new modes and Move support after launch!

Finally, when can we expect a release date?

100ft Robot Golf will be coming to PlayStation 4 and Playstation VR later this year! If you want to know more or find out when we announce a release date that’s a bit more precise, be sure to follow @100ftrobotgolf on Twitter.

 

So there you have it. Probably the most original golf game concept of all-time will be hitting your PS4 consoles (And Vita systems via Remote Play) soon.

 

The YouTube video has received over 60,000 views while the PlayStation uploaded version of the trailer received nearly 200,000 views.

 

And with it coming to the new PlayStation VR headset, the hype for the game has increasingly grown. When you type the number “1” on the YouTube search, first thing that comes up is 100ft Robot Golf which speaks volumes on the anticipation of the game.

 

And normally, a trailer will receive at least a few negative comments. This game received zero and were all mostly positive which is rare, especially on YouTube.

 

For the record, I love the idea. I’m always down for something that’ll give golf extra swagger because we too often get stuck on the “Country Club Snobiness” and don’t realize that golf is a game for everyone.

 

No Goblin totally get this with 100ft Robot Golf.

 

You can visit 100ftRobotGolf.com for more information.

 

Be sure to follow me on Twitter @ChiGolfRadio! Don’t be surprised to see me take part in the Robot Golf Tour Masters later this year!

 


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EA Sports Teases PGA Tour Video Game With Rolling Ball

Well, EA Sports has been very quiet about their new golf game simply titled “PGA Tour” which was the name of their very first title back in 1986. They released an epic trailer for the Tiger Woodsless video game back in June of 2014 during the popular E3 video game convention where Ian Poulter is seen blasting a tee shot over a moving battleship during war.

Ever since then however, EA has been almost completely silent since the trailer leaving fans questioning if the game will release this year or not. Some fans believe EA has been retooling the game to compete with the increasingly popular golf simulation game, The Golf Club by HB Studios.

Either way, they finally look like they’re about to spill the beans on their new game. They did a little teaser video on Twitter and Facebook just to mess around with fans once again.

Here’s the 12 second clip:

A lot of fans think it’s an Easter Egg and I can partially agree because of the color. From my view it just looks a little too round to be an Easter Egg but the way it rolls might have something to do with that.

Thing is, the caption of the video says “Let’s get the ball rolling”. “BALL”. I see many people say that if it is indeed an egg, than that means the game may release on Easter which could very well be likely despite GameStop’s placeholder date of June 30th.

Another tweet tells us that the game could be bigger than expected:

And in case you didn’t see it (This is probably the third time I shared it), here’s the epic trailer of the game which was showcased way back in June of 2014.

As a video game geek, I can write about golf video games all day, and I too feel like I’m going nuts because EA has been teasing us for so long.

But don’t be surprised if we hear some news on Tuesday which is a day where video games, books, etc are all released, including game news.

The wait is finally over my friends! *Party horns sound*

Follow me on Twitter @ChiGolfRadio because I’m a friggin’ weirdo that likes tweeting about golf, Chicago sports and video games among other things.


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EA’s Tigerless Video Game to be at PGA Merchandise Show

Yes, this was in the trailer! AWESOME!

Yes, this was in the trailer! AWESOME!

 

EA Sports PGA Tour, formerly known as Tiger Woods PGA Tour, will be on hand at the always very popular PGA Merchandise Show. They will have both a long drive contest and a closest to the pin contest so this will get golf gaming fans a chance to experience what the new game will bring.

 

This comes as a sigh of relief to many of us who are gaming nerds as EA Sports hasn’t released any info at all since they released the trailer for the game way back in June. Now, the gates seem to slowly be opening into what this game will bring.

 

As you may know, the trailer consists of what appears to be a gorgeous virtual version of the legendary Pete Dye designed TPC Sawgrass course with Ian Poulter taking a swing.

 

Until….

 

Poulter finds himself teeing off in the middle of a war zone on a beautiful island. He then proceeds to hit a tee shot over a moving battleship that crashes onto the island as Poulter’s ball lands in the hole for an ace.

 

Now, that same trailer has taken heat from traditionalists for basically not being boring. I think it’s freakin’ cool that they’re doing this and adding a variety to the game but traditionalists simply want golf games to be yawn fests which is why they haven’t sold in recent years.

 

The old games were awesome and were they reason why they were popular. In later years, EA took out some of the wonderful things that made the older games so perfect.

 

They took out celebrations, epic camera angles when you hit a great shot, power boosts off the tee, and of course, David Feherty and Gary McCord who were hilarious in those games (Feherty is in the current games but isn’t as funny). Now they seem like they’re going back to their roots and that’s fantastic to see.

 

My attitude is, if you want something more like realistic golf, then play The Golf Club as I mentioned before. That’s what I’m going to do is play The Golf Club when I want something more realistic and play EA PGA Tour when I want something totally extreme.

 

Plus, there’s going to be real PGA Tour courses in the game anyway so it’s not like there’s going to be all crazy fantasy courses. Haters gonna hate though.

 

So, let’s keep an eye out for anymore information on this game. If the cover athlete is announced for the game, you bet I’ll be wiring about it!

 

The PGA Merchandise Show is from January 21st to the 23rd.

 

Hit me up on Twitter @ChiGolfRadio because I’m weird and I like hitting balls with sticks.

 

 

 

 

 

 

 


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Nicklaus Design to join forces with Perfect Parallel golf video game

Jack (Middle) discussing the layout for a course.

Jack (Middle) discussing the layout for a course.

Jack Nicklaus’ golf course designing company simply titled “Nicklaus Design” has teamed up with video game company Perfect Parallel to utilize the game’s “Course Forge” software for their real life designs. This is a revolution in the golf course design business as utilizing the software makes course designing much more simpler for Nicklaus Designs.

With Perfect Parallel’s Course Forge, it’s as simple as drawing the fairways, greens and bunkers and can really make a golf course come to life. The fact that Nicklaus Designs will be using PP’s Course Forge is a huge attraction for the golf gamers.

It’s a big deal because this powerful Course Forge software will gain the trust from gamers if they know that Nicklaus Design will use it for their real life courses. Major announcement for golf course designers, golf business people and golfers alike. The future of arguably the most important aspect of the sport is right in front of us and it’s quite beautiful.

As I’ve mentioned, players of the game can take advantage of this powerful software as well, just like Nicklaus Designs.

Be sure y’all follow me on Twitter @ChiGolfRadio!

Here’s the press release on Perfect Parallel’s website about the Nicklaus Course Designer:

03-Nicklaus-Design

FOR IMMEDIATE RELEASE
September 16, 2014

U.S.-based video game developer and golf visualization company Perfect Parallel has announced a new strategic initiative with Nicklaus Design, the world leader in golf course design and the global firm founded by golf icon Jack Nicklaus, to adapt three-dimensional (3-D) modeling techniques developed in the gaming and entertainment world to the world of professional golf course design.

Nicklaus Design has adopted Perfect Parallel’s software suite as its official 3-D course design engine, and will be the only golf course design firm with that capability. Nicklaus Design is integrating these tools with its T2Green CAD system to create virtual working models of its golf course designs, which can be viewed in three dimensions and actually played with a golf simulator during the design and construction process.

Although Nicklaus Design has been an industry leader since the late 1980s in the use of CAD systems to design golf courses, adding the Perfect Parallel engine will dramatically enhance the process by generating prototype course designs in a very realistic 3-D environment. These models will give Nicklaus Design and the client the ability to exchange realistic and detailed visual information during the design and permitting process and aid contractors in interpreting the final design during the construction process.

The Perfect Parallel team comes with a global reputation in 3-D modeling and simulation for entertainment uses, including Broadcast TV, sports visualization and simulation, and electronic gaming. Perfect Parallel will drive the joint initiative with Nicklaus Design by licensing the use of its software tools to develop and visualize its golf course designs.

“Forming this relationship was an important strategic decision for our design company, and we became interested in Perfect Parallel based on the realism and accuracy of the cutting-edge golf course models they have been able to produce for broadcast TV and video game products,” said John Reese, CEO for the Nicklaus Companies. “As Nicklaus Design extends its golf course design business to geographical areas farther from home, where the traditional design and construction process is not as well understood, and where technology plays a very important role in local cultures and economies, the ability to demonstrate its reputation for quality with the latest professional-grade visualization software has become critical. In Perfect Parallel, we have found a company that understands the direction golf and technology are heading, and we are confident that the 3-D models we produce will provide graphic evidence of the technical and artistic superiority of our design work.”

Nicklaus Design has created more than 380 courses open for play in 38 countries and 39 U.S states. No fewer than 110 Nicklaus Design courses have hosted a combined total of over 770 professional tournaments or significant national amateur championships. Close to 100 Nicklaus Design courses have appeared in various national and international Top-100 lists.

“We are proud of our position globally, and, in fact, we are currently working projects in 18 different countries,” said Nicklaus Design President Jack Nicklaus II. “The universal language of visual communication allows us to reach across geographical, language and cultural differences and engage our clients in the design process. Our partnership with Perfect Parallel gives us access to tools that will revolutionize our communications by allowing everyone to visualize our designs in a realistic format as they take shape, whether at our design studio in Florida or in a client’s office half a world away.”

Perfect Parallel President and COO Andrew Jones is excited by the mutual benefits and potential of the new agreement reached with Nicklaus Design.

“Prior to the opportunity to work with Nicklaus Design, Perfect Parallel had never looked for a strategic corporate relationship or endorsement deal for our software,” Jones said. “Our focus was licensing our core software suite to end users in the golf entertainment and media industries; however, it became clear early on in our discussions that a broader strategic relationship with Nicklaus Design will help expand our offerings and client base. There is no doubt in my mind that Perfect Parallel and all of its products will benefit from our association with Nicklaus Design, as we collaborate on developing technology and software for golf that integrates real world data with our virtual environments.”

About Perfect Parallel Inc.
Perfect Parallel is a software company specializing in virtual sports gaming, broadcast television, marketing and simulation. All of Perfect Parallel’s software products–including Terrain ForgeTM, Course ForgeTM, Broadcast Suite, and Perfect Golf–incorporate fully geo-referenced spatial data that enables the integration of real world data into their virtual environments. As the consumer and commercial markets surrounding broadcasting, gaming and mobile continue to battle for user time, Perfect Parallel is leading the push to integrate these three platforms into a single experience that will bring the user closer to the action and more integrated into it. The future of sports simulation is not just in making the experience more realistic, it is in making the user an integrated part of it and allowing users to compete against the professionals that are on television at their gaming console, PC or mobile device.

Perfect Parallel Inc. is incorporated in Florida, with office locations in Buffalo, NY; Washington, DC; and Manchester, England. For more information on Perfect Parallel’s visualization services visit http://www.perfectpa…m/visualization or contact them via email at info@perfectparallel.com.

About the Nicklaus Companies
The Nicklaus Companies is dedicated to promoting excellence in the game of golf, preserving its great traditions and growing the game. For nearly 50 years, the mission of the Nicklaus Companies has been to enhance the golf experience, and to bring to the national and international consumer, golf-related businesses and services that mirror the high standards established in the career and life of Jack Nicklaus. In 2007, Jack Nicklaus partnered with Howard Milstein to help further the growth of the company and to realize the full potential of the brands and branded businesses. Howard Milstein is Chairman of New York Private Bank & Trust and is actively involved in the Nicklaus Companies serving as Co-Chairman along with Jack.

Products and services include golf-course design, development of golf and real estate communities, and the marketing and licensing of golf products and services. Nicklaus-branded products have been marketed worldwide since 1962. The Jack Nicklaus and Golden Bear-branded lifestyle collection of products include: restaurants; beverages; wine; home appliances; flooring; cabinets; apparel; footwear; and golf equipment.

For more information on the Nicklaus Companies, please visit www.nicklaus.com.

###

Contacts:

Nicklaus Companies
Scott Tolley
Vice President, Corporate Communications
Tel: 561-227-0300
scott.tolley@nicklaus.com

Perfect Parallel
Andrew Jones
President and Chief Operating Officer
301.693.2639
andrew@perfectparallel.com
www.perfectparallel.com


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PREVIEW: The Golf Club Looks to be the Quiet Storm of Sports Video Games

Taking a practice swing on my newly designed "Windy City Golf Club". If you play the game, look it up!

Taking a practice swing on my newly designed “Windy City Golf Club”. If you play the game, look it up!

The Golf Club, a video game by HB Studios looks to make a name for itself among the sports gaming community and so far it’s been looking great. I had a chance to check out the game thanks to the game being available via Steam’s Early Access.

I will say first hand that the game is fantastic and it hasn’t even released yet. The Greg Norman Course Designer is a major selling point. The gameplay and golf swing mechanics are very smooth and realistic and the sounds are absolutely superb.

The overall quality of the audio made me jump out my seat a bit. It really does sound like you’re out on the golf course with the sounds of wildlife right in your ear while playing on your new beautifully designed golf course.

John, the commentator (Who you can follow on Twitter @NewVoiceofGolf) is great. He sounds realistic and not robotic at all and it feels like he’s right there with you! No joke, I was looking around my room when I first heard him speak.

I was about go all ninja and stuff! He’s great and some of the most realistic sports game commentary I’ve heard. The best thing is? The game will be continuously updated so there will likely be more speech, game modes, etc added.

Yup, that’s right. Not a yearly release! That’s a fantastic way to go with sports games as many fans were wondering why nobody has done this. HB Studios knows what’s up! Now, let me get to the crown jewel of the game that is the Greg Norman Course Designer.

The possibilities are ENDLESS with this amazing mode. You can sculpt the greens, bunkers, or even the land around you and HB’s official course in the game called Knoll Down Golf Club provides an excellent example of this as the surrounding land is very hilly.

You can add everything from the clubhouse to trees and plants to even animals and vehicles and yes you can put them wherever you want….even the fairways and greens (OBSTACLESSSS! Kidding!)!

You can place beautiful clubhouses with an army of golf carts next to it!

You can place beautiful clubhouses with an army of golf carts next to it!

There are four themes to pick from right now (Rural, Alpine, Autumn and Desert) with a Links theme coming during the full release of the game which is my personal favorite theme without a doubt (When you play the game, in the course selection, search “Kings Island” and there will be two courses that are links style)! The course customization is so deep already that you can create your own fairways anyway you like with the power of the “Create Surfaces” tool.

You can add new designs to greens and fairways to give them unique looks and you can even choose what time of day you want your course to be in or even what side of the sky you want the sun to be on. Probably the most powerful thing about the Greg Norman Course Designer, and this is probably the star of the entire game, is the course generator.

I was even able to shape the bunker on the right to look like the Willis Tower (Formerly Sears Tower) in Chicago for my Windy City Golf Club course.

I was even able to shape the bunker on the right to look like the Willis Tower (Formerly Sears Tower) in Chicago for my Windy City Golf Club course.

This feature within the course designer is an absolute gem in gaming. It’s the first thing you’ll notice as soon as you fire up the course designer. All you do is select the theme you want, then there will be a screen with three wheels.

One wheel shows “trees”, one shows “water”, and the other shows “hills”. You rotate the wheel on each of these so the designer can know how many trees, how much water, and how many hills you want on your course. Once you do that, select how many holes you want, your selected difficulty for the course and then give it a name.

Then BOOM! A brand new, beautifully designed, never before seen golf course is created for you. Now it’s up to you if you just want to publish it to the world or tweak it a bit. This powerful feature is unbelievable.

You can literally design a course in seconds! This is great for people who don’t have a whole lot of time for full designing and just want to have a beautiful golf course for other virtual golfers to play. Below is a video I created showcasing a small sample size of gameplay and the power of the Greg Norman Course Designer’s course generator.

You’ll likely be able to grab your copy of The Golf Club on August 25th when the game will feature an even more richer golf experience. In the meantime, you can download the Steam Early Access version here: http://store.steampowered.com/app/269730/

Also, your computer needs to be DirectX 11 compatible for play. I recommend the Lenovo Y510p or Y410p laptops if your computer isn’t DirectX 11 compatible. I use the Y510 and it’s fantastic!

So make sure you leave your comments below because I would LOVE to hear them! Also, be sure to follow me on Twitter @ChiGolfRadio because I have things to say about golf and things and stuff and things….things….


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