— Colin Mieczkowski (@ChiGolfRadio) January 1, 2018
Hideki Matsuyama has the most unique swing in all of golf. On the top of his backswing, there is a slight pause before follows through and in a way, it looks kinda robotic.
With 14 professional wins worldwide, and reaching as high as second in the World Golf Rankings, perhaps he is a cyborg of some kind. Now, in Everybody’s Golf, a popular video game out on the PlayStation 4, you too can swing like Hideki.
When creating a player, and progressing through the game, you can unlock new swing animations for your golfer. One of them is the famous swing of Matsuyama.
It may not be the perfect replica, but you clearly can tell that that’s what the swing animation is inspired by. Not to mention, Clap Hanz, the company that developed the game, is based in Japan, so there may be some love shown to their superstar countryman.
You may not have the resume that Matsuyama has, but you can kinda have it in the game with that swing. That accounts for something……right?
Anyway, before I close out, I just want to wish you a Happy New Year and wish you good health and blessings going into 2018. Thank you so much for reading the GP Golf Report!
Feel free to follow me on Twitter @ChiGolfRadio!
Posted in Golf Video Games, Golf Videos and tagged Golf, Hideki Matsuyama, Hideki Matsuyama Swing by Colin GP Mieczkowski with no comments yet.
Who says there isn’t life or golf for that matter on other planets besides our own? In The Golf Club 2, someone used the game’s golf course designer to create a track on Mars.
There’s no Mars theme in the design feature so how did this creativity unfold? Well, the creator took the steppe or desert theme (there are numerous themes in the game to fit your course’s atmosphere and ambiance), made the sky dark, but not too dark, and added little things like craters and such to give it an otherworldly feel.
It’s a lot of fun to play, and it takes fantasy golf to a whole new level. Playing the course, you instantly feel like you’re playing on Mars, minus the zero gravity.
The design of the nine holer features a few split fairway holes which are always popular. On one hole, you even have to hit over the two futuristic-looking clubhouses to reach the green. This is similar to the famed Road Hole 17th at St. Andrews.
Who says you can’t play the Road Hole on another planet?
If you have a copy of The Golf Club 2, then I highly recommend that you check out this course. It’s a fun twist on golf course design, using a powerful design feature.
I’m sure Pete Dye, who is famous for building courses in unorthodox places, would have loved to design a course on Mars if it was possible. Don’t worry Mr. Dye, you can still create a course on Pluto, Saturn or Jupitor…..if you know how to play video games anyway.
Posted in Golf Video Games, Golf Videos and tagged Golf, Golf Video Games, Mars, The Golf Club 2 by Colin GP Mieczkowski with no comments yet.
Minigolf games are among the most fun to play in the world of video games. Zen Studios nailed the experience with Infinite Minigolf, a fun, and addicting experience with the putter.
Zen Studios is more noted for their pinball games, but they’ve also created quite a minigolf game with Planet Minigolf which was available on previous generation consoles. Now, the sequel/spinoff for the game is out, titled Infinite Minigolf, and it has a familiar gameplay style to that, of Planet Minigolf.
Immediately, you’ll notice a simplified main menu which gives you the option to play solo, play online, and customize your character (which we’ll get to). If you choose Solo Play, then you’ll have your choice of three locations: Giant Home, Nightmare Mansion, and Santa’s Factory.
This is where you can choose what to do. If you pick Quick Play, you’ll be dropped onto the tee of a hole at your selected location.
Here’s the awesome part though, in Infinite Minigolf, you can design your own holes. So when you choose Quick Play, you’re automatically playing on a random hole created by another user.
This is an awesome way to enjoy a quick play mode in a sports game. No two holes are alike, so you’ll never know what awaits you on the next tee.
Best of all, you can continue to play as long as you want. There’s no limit of nine or 18 holes.
Want to play three holes? Go ahead. Want to get all PGA Tourish and go 72? Knock yourself out.
Also, you won’t be running out of holes to play anytime soon, as there are over 11,000 holes built as this piece is being written. No doubt that this number will continue to grow.
With this many holes, the replay value is very high.
The gameplay is very smooth with a very solid putting stroke animation, as well as its ability to test your timing and power judgment. The ball physics are excellent, as the ball rolls as smooth as you’d see in real life.
Power-ups return in the game, bringing the extra fun and strategy to each round you play. And playing on so many different hole designs, the imagination can run wild.
As you play, you can unlock cards based on how you played. These cards are the game’s currency and your ticket to new gear.
In most packs, you receive two cards. Each card will show a silhouette of the item you can get.
If it’s the silhouette of a shirt, and there’s a number “2” below it, this means you’ve earned two cards you can use towards the purchase of shirts for your golfer. Birdies, eagles, and aces can help you net cards on the course.
Off the course, you can buy packs with gold coins that you can earn on the course by completing challenges. That can be reaching a certain score by the end of a hole or using a certain power-up during a round.
Even purchasing a new item can you earn you some coins. You receive 100 coins each time you complete a challenge.
Once you’ve got enough coin, you can choose between three packs in the store. One pack being 500 coins, while the others are 1,000 and 2,000 respectively.
The most expensive pack guarantees you an avatar item that can be worn or used immediately. This one top of four cards, you get as well.
You can also play in tournaments, which serves as the career mode for Infinite Minigolf. You play nine-hole rounds in the three locations.
There are four bosses for each location. However, you do not play against them, you are tackling the courses they built, as you battle against three other CPU avatars.
Each boss has three courses, starting off on “casual”. In order to unlock normal and hard difficulties, you must complete the casual tourneys.
It’s a fun and simple career mode that can really help you rack in some coins and cards. The tournaments also play as sort of a metaphor for traditional golf in that, you’re dancing with the courses, which means you are in a boss battle with the designers.
That’s the case in Infinite Minigolf as well.
Customization is the juice of the game and is what makes it so fun. You can choose between a male or female character and change their looks any way you like, from shirts and hats to hairstyles and shades, you can really style your golfer out.
You can also change your putter and golf ball as well. One of the cool things that I liked is that most of the putters that you can use are replicas of traditional golf putters.
So if you want a little pro golf flare, you can use one of the dope PGA Tour style sticks. If you want to change things up, you can unlock some specially themed putters. These can be a classic, pixelated putter, a cane, or even a hockey stick.
With a ton of fun customization options, it makes you eager to earn some more cards to unlock everything. This will also require you to level up, which you can do as you continue to play the game.
The course creator is full of great ways to put your armchair architect skills to the test. You can get creative in so many ways, because, you can do more than place your routing and add power-ups to the mix.
You can even add certain transportation methods to help you get to the hole after a perfectly hit shot. You can even place a drone to send balls to different locations on the hole when hitting to the drone’s starting spot.
Having played several holes, there are definitely some incredible holes designed by the community. It’s this creativity that helps give a game great longevity, and Infinite Minigolf does a great job in this department.
Online play features several modes. You can either play for fun or play competitively like in most games.
You can play in online tournaments both for fun or for competition, which takes four to eight players to play. If you just want a good ol’ fashion duel, you play one vs. one or you can have a classic foursome as well as Hole or Nothing which also requires four players.
If you want a date with madness, you do a “Crazy” round which is eight players in a non-tournament setting. Overall, the online has a fairly solid amount of options for every type of golfer.
The one flaw, the game does have is the lack of locations. Certainly, the 11,000 plus holes help keep the game fresh, but seeing the same scenery between three locations can get a little tiresome after a while.
That said, most smaller titles do an excellent job of staying fresh with new content. So, I’m confident that we’ll see more locations in the near future, to add to the experience.
As a whole, Infinite Minigolf does a great job of receiving the torch that was passed down by Planet Minigolf which was a ton of fun to play. The new game is more personalized with better golfer customization options and even more wacky course design features.
All of this while still keeping the quality gameplay that PM had. From fun cartoonish graphics to solid animations to great ball physics, Infinite Minigolf is a winner for next-generation mini golf games.
Final Score: 8.5/10
Feel free to follow me on Twitter @ChiGolfRadio!
Posted in Golf Video Games, Reviews and tagged Golf, Golf Video Games, Infinite Minigolf, Infinite Minigolf Review by Colin GP Mieczkowski with no comments yet.
Golf is one of the most versatile sports in the world. There are numerous ways the game can be enjoyed, and one of those options is with the putter.
To celebrate the world of sniping with the putter, the sports gods created minigolf. Infinite Minigolf is a game that showcases the wackiness and fun of the smaller variation of golf.
The game is the successor to Planet Minigolf, a fairly popular game on the PS3, that featured many golf holes designed by the community. This helped keep the game fresh, with new ways to play everyday. It also help make the online experience very enjoyable, and I personally put some solid hours into that game.
It’s also yet another game that is added to fairly rich library of golf games that are available now. Infinite Minigolf is part of the new generation of golf games, as we transition into a golden age of gaming, where the industry is stronger than ever before.
I had the chance to do a little Q&A with with Desiree Frost at Zen Studios, to talk about the new minigolf game that will release sometime this Summer. Enjoy.
Colin Mieczkowski: What made you guys come up with the idea for Infinite MiniGolf?
Desiree Frost: Infinite Minigolf was greatly inspired by Zen’s fans! Zen Studios released Planet Minigolf in 2010 on PlayStation Network which was loved by many players and is still widely played today! Zen received such inspired ideas and feedback from players that we were motivated to bring the audience the long-awaited follow-up minigolf experience.
CM: Are you guys golf fans, minigolf fans, or just enjoy making fun games?
DF: YES! – to all the above. There are a ton of Minigolf fans here at Zen Studios. In fact, one member of the team wants to open a real life Minigolf course some day! Of course, the common denominator among each of us is that we love to make fun games!
CM: What are some main courses or locations players can play on?
DF: This is our favorite part of Infinite Minigolf – there are an infinite amount of possibilities! Not only are there beautifully designed themed worlds within Infinite Minigolf to explore, but we have also implemented a course curation process that allows players to search for courses that best match their interests! If a player is in search of the most challenging, or maybe the most creatively designed courses, they have access to them. The possibilities of playable courses are endless!
CM: How much emphasis did you guys put into player customization?
MK: Through gameplay, players can unlock awesome minigolf gear and wearables to modify their character’s style to best suit the player’s personality. There are a ton of cool items to collect in the game!
CM: We know about the game’s deep course designer, what are some of the main things players can look forward to as they dive deep into creation?
DF: Again, the endless possibilities inspired by the course creator is Zen’s favorite part of Infinite Minigolf! Players should be excited to see a lot of their feedback and ideas implemented in this portion of the game. The best thing to look forward to in the course creator is the freedom to create to the limits of their imagination! Players construct the courses from beginning to end, creating the course layout, scheming course obstacles, decorating with a ton of fun objects for each theme, and even furnishing their courses with power-ups of their choosing. Once the course has been created, it can be shared with the game community for all to play.
CM: VR has become a major hit, how excited are you guys about making the game compatible with the PlayStation VR?
DF: Zen has had the opportunity to make several VR titles, so when we developed Infinite Minigolf we were excited to bring the beautifully designed game to life in a whole new way, immersing players into the fantastic worlds of Infinite Minigolf. It is also a lot of fun to build courses in VR – you have this feeling that you are a real-life creator and all of these tools are at your fingertips.
CM: Will players be able to use the PlayStation Move motion controller when in PS VR mode?
DF: At this time, we are evaluating the technology to see what would best compliment this particular game.
CM: Will there be events or tournaments players can participate in when playing online?
DF: Players will have the opportunity to host their own custom matchups with friends, but at this time, organized tournaments are not an available feature in Infinite Minigolf.
CM: Are there any popular features returning from Planet MiniGolf from the PS3 days?
DF: Yes! Again, Infinite Minigolf was inspired by Zen’s fans, and through their feedback we identified which features were most important to them. Infinite Minigolf players will find features from Planet Minigolf reimagined for an elevated minigolf experience.
CM: Finally, is there a release date for the game, and where can fans go to learn more about Infinite MiniGolf?
DF: We are working hard to finish the game, we will have a release date soon! Stay tuned to our blog, social media or www.infiniteminigolf.com for upcoming announcements.
Colin Mieczkowski is the founder of the GP Golf Report and has written about golf, video games and basketball among other topics. He can be followed on Twitter @ChiGolfRadio and can also be read at Pro Golf Now.
Posted in Golf Video Games, Previews and tagged Golf Video Games, Infinite Minigolf, Zen Studios by Colin GP Mieczkowski with no comments yet.
100ft Robot Golf was a game that was announced sometime last year. It gained some popularity due to it being one of the first games to ever hit the PlayStation VR headsets.
It also received its fair share of promotion from PlayStation themselves. But now, after watching the game develop over time, it has finally released and it is quite a unique experience with a different view at golf.
Obviously, you know the game is going to be wacky, because the game literally is what the title implies. It’s giant robots battling it out for world golf dominance.
For starters, I played a couple of holes (you can see my video above) with the amazing robot that was piloted by five dogs (nope, not joking, and I’m glad I’m not). It was fun, but took a little time to get a feel for how to play the game, but it wasn’t too tedious of a task to pick up how things work.
But, certainly, having a little tutorial would be good in the future for newcomers. Being able to destroy buildings in your path, and pulling out a “dog sword” to cause even more damage was quite an absolute joy however.
The golf experience is also cool, and smooth. Swings look good, and ball movement looks solid as well. So despite all of the craziness surrounding the game, there’s a sprinkle of traditional feel to it which is a nice combination.
Golf + crazy = fun.
There are four courses you can play on, making it a total of 36 holes. You can play in a city, in a mountainous village, and even in space and an underwater city (BioShock Golf anyone?).
Ball flight even is effected to reflect the location you’re in. Example, if you play in space, the ball seems to fly a little slower. A nice way to utilize these environments.
The game also features a numerous amount of characters to choose from, and as mentioned, I love the dogs (and so does almost everyone else). One of the more interesting aspects of the game, is the fact that each character has their own swing style.
What I mean is, one pilot may use a meter that goes straight up for power. Another pilot may use the classic curved meter (one tap power, one tap for accuracy). I found this to be a pretty neat feature, and may give players a reason to select a certain character.
However, this is also a good reason to have a maybe a free-roam tutorial, so virtual robot golfers can get comfortable with different in-game characters. Could be a good way just to wreak some havoc for no apparent reason as well.
The game’s broadcasting was pretty funny, but also a little repetitive at times. The broadcasts are done by the McElroy Brothers, who are popular comedy podcasters. I honestly never heard of these gentlemen until I played this game, and they definitely did a good job of keeping you giggling as you played.
The game also features a campaign mode which has a classic anime feel to it. So, if you were born in the mid-80’s or early 90’s, (like yours truly), then you will definitely appreciate this. Having growing up watching shows like Dragon Ball Z, I couldn’t help but kind of laugh at the nostalgic nature of the anime campaign.
I also laughed because it was filled with a ton of funny moments and cut scenes. Some parts in the ending in particular were pretty funny as well as an intro into one of the tournaments done by one of the broadcasters which was sort of a mic drop moment. During that same tournament, the antics of one of the characters, a young, skateboard loving girl was also a little bit of a knee slapper.
Although the campaign had a lot of silly, fun cut scenes, and brought all of the characters to life, it was also a fairly repetitive experience. Each character has their own rival, and you’re playing as each pilot to win each tournament. You do get medals for winning, which you can use in stores to purchase new customized items for each character’s robot.
The cool thing about the campaign was that, not only was it full of funny moments, it allowed you to play as almost every character in the game. The only problem was that, trying to learn a new character’s swing on the fly was tough at times, and can cost you to lose a hole if you’re aren’t quick witted enough.
Nonehtless, the campaign was a fun, simple story about the world of Robot Golfing. The characters made the experience, a silly, awkward, and fun story that fit the game perfectly.
Unfortunately, I have not had the chance to experience online play, as it was tough to get a game in. However, I can only imagine that this could most definitely be a hot mode to play.
The gameplay is fun, so imagine four robot golfers dueling it out on the course? Everyone beating their brains in and destroying buildings with golf clubs just to save par? It’s online golfing gold.
The game could certainly have some more courses and deeper commentary. Sure, you could say the campaign could’ve been more robust but it was fairly well done considering the incredibly tiny squad that put it together.
But, overall, 100ft Robot Golf was a solid effort by a very tiny development team (try two people as well as some others who helped with artwork, voice overs, etc). The devs even played roles in the campaign during cut scenes. But, in the battle to make golf more hip and fit into a new generation of sports fans and gamers, you can’t help but applaud No Goblin’s efforts and I can only imagine what the PS VR experience is like.
One final note: “Good dog”.
Final Score: 8/10
Be sure to follow me on Twitter @ChiGolfRadio (may change it soon)! I’m working on a 100ft Robot golfer myself! I shall call him “The Wondrous Panda” and he will look like a ninja!
Posted in Golf Video Games, Reviews and tagged 100ft Robot Golf, 100ft Robot Golf Review, Playstation 4, PlayStation VR by Colin GP Mieczkowski with no comments yet.
The sport of golf is many things. It can be played for relaxation, for excitement, and can be played many different ways, more so than any other sport.
But how about playing a version of the game where the goal is to destroy everything in sight? Well, that’s what the folks at Three Fields Entertainment decided to create with Dangerous Golf, a video game made for the PlayStation 4 and Xbox One consoles.
I had the chance to jump in and play this explosive new golf game. The version I played was on my PS4.
Right off the bat, I will say that the game is very satisfying. What I mean is that, destroying almost everything in your path with a flaming golf ball is one of the best feelings in a game.
The goal is to break as many things as possible and raise the money in damage caused. Then, you drop your ball, and putt and if you can get it in the hole, then there’s bonus cash, if you miss, money will be deducted.
Like in real golf, there is a lot of strategy involved. Such things include, deciding where to aim your shot and start your destruction and dropping the ball close to the hole.
Where you drop the ball is crucial. Because, if you drop, and the ball lands behind an immovable object, then you’ll likely miss the putt barring a miraculous ricochet shot.
The gameplay overall is smooth and the loading times are fast. One big flaw for the game at launch was how long restarts took.
According to Three Fields and players, the restart load times were around 30 seconds. Now, it’s two seconds, maybe even less than that as they are lightning fast.
Another thing that pops out at your is the stunning graphics. The game utilizes a powerful graphics engine and fits beautifully with the new generation consoles.
As you can tell in the screenshot above (photo is of my gameplay), the walls, floors, cups and flaming golf ball all look gorgeous.
The game has four game modes for the player to enjoy. These modes being Solo World Tour, Co-Op World Tour, Party Golf and Online Clubhouse.
The Solo World Tour is the game’s career mode where you play over 100 unique holes in four different countries. You can tee off in a kitchen in the United States, a gas station in Australia, a mansion in France (pictured) and a castle in England among other locations within these countries.
Different holes even have unique weather conditions. For example, on a hole in the French mansion, it was storming outside and added to the atmosphere.
Another fun part of the World Tour are the putting challenges. The goal of these is to putt the ball into as money holes as possible within a time limit, each hole giving you a certain amount of money.
You can earn rewards on the World Tour including smash headlines, signature smashes and World Tour cups. The World Tour mode is very deep, as you can also earn new abilities such as pistol putt and the ability to glue your ball to wall (Oh! Bustin’ Rhymes!).
Co-Op World Tour is the same thing as World Tour except you can team up with a friend throughout the experience.
Party Golf is a classic couch mode where you simply grab your closest friends and tee it up. This definitely makes it easier for some trash talk as sometimes, nothing brings more fire than gamers playing in the same room.
In Online Clubhouse, players can take on other dangerous golfers from around the world to compete for the highest score. Up to eight players can play against each other on three randomly picked holes and with over 100 unique holes, adds to the depth of the experience.
Overall, Dangerous Golf is a lot of fun, and has some very solid replay value. Whether you’re a golf fan or not, you can appreciate the mass destruction that little golf ball can cause.
My only hope is that we see a new location or two with new holes to play. But, with the combination of good gameplay, beautiful graphics, a solid career mode and a fun online experience, Dangerous Golf is a winner in my book of sports gaming goodness.
My score: 8/10
Be sure to follow me on Twitter @ChiGolfRadio! I’m talking golf dangerously!
Posted in Golf Video Games, Reviews and tagged Dangerous Golf, Dangerous Golf Review, Golf Video Games by Colin GP Mieczkowski with no comments yet.
If you’re a golf fan who enjoys video games, you may be familiar with The Golf Club which is a popular game that released in 2014. In TGC, players were able to design their own courses, with some players even re-creating real world courses such as Augusta National, Pine Valley and St. Andrews.
Well, the folks over at HB Studios are doing it again. They will be releasing The Golf Club 2 which will release in the first quarter of 2017.
The game will a ship load of new additions from the previous game. These additions include a deeper player customization, Societies which is a play where virtual golfers can hang out and set up matches, a full practice area, and more tools in the already deep course designer.
These are just a few things. With the game still months away from release, there’s no telling to what will be added closer to launch.
The game will also feature a new swing mechanic that will give players choices. If you want the game to be as hard as humanly possible, there’s an option for that or if you want a more casual experience, then there’s that too.
There will also be a career mode where players can earn money to purchase new gear for their golfers. As hinted in the trailer, the career will likely have a “TGC Masters” tournament which also could indicate that TGC 2 will have its own representation of golf’s four majors.
There will also be new swing animations as well, making for an even more immersive experience.
One of the new tools in the course designer is the ability to add waterfalls. This was one thing that was missing from the original TGC but now is implemented.
Although there is no PGA Tour license or no big name golfer as its namesake, with the power of the course designer, players can certainly make it feel like they are playing on the Tour. Oh, and there’s the new ability to add spectators, so that will really bring the Tour environment to life.
So, with the many new changes, TGC 2 looks to make a run at sports gaming greatness next year. I believe golf video games are also one of the best ways to get kids interested in golf.
Kid plays game > kid wants to learn how to play golf > kid goes to range and hits balls > kid gets hooked on golf for life.
See how that works?
Be sure to follow me on Twitter @ChiGolfRadio! Is 2017 yet? My PlayStation 4 is ready!
Posted in Fun Golf News, Golf Video Games and tagged Golf Video Games, The Golf Club 2, The Golf Club Game by Colin GP Mieczkowski with no comments yet.
No, I kid you not, there really is a video game called 100ft Robot Golf coming out a little later this year and it’s exactly what it sounds like.
The game features oversized robots playing golf in cities, mountains and even outer space. The game will be available exclusively on the PlayStation 4 and will be compatible with the PlayStation’s new VR (Virtual Reality) headset.
Dan Teasdale is the mind behind No Goblin, the game developer that helped create the hit game “Roundabout”. He and his crew enjoy golf games and wanted to create something that was different and fun for everyone to play.
Thinking outside the box, or outside the hole rather. Here’s a short Q&A Dan kindly did with me on the new golf game.
Are you guys golf fans or just wanted to create something cool?
We definitely wanted to make something cool, but we also love playing golf games like Hot Shots and PowerStar Golf. 100ft Robot Golf is us wondering what we could do if we took the mechanics and rules of golf and removed any restrictions – whether it’s telling a story in a sports game, destroying anything in your way, or playing on your TV or in Virtual Reality, 100ft Robot Golf delivers.
Also, what are some of the courses (Or towns/locations rather) we can expect? Courses are always huge in golf games.
Since the robots in 100ft Robot Golf are huge, we had to pick huge locations for them to play in. Some of the great places you can play include entire cities, up the side of a volcano, and even in space on the moon!
Is almost everything in the game destructible?
Anything above robot ankle height is completely destructible. It’s really great for the cases where you screw up a shot and park your ball behind a skyscraper. Instead of having to work your way around it, just swing your golf club at the building and knock it out of the way – or into the path of one of your golfing buddies.
What kind of online modes will there be?
You’ll be able to play either locally or online with up to four people, but the coolest part of that is that we’re also going to let you create your own rulesets. You can play only short or long holes, turn water hazards into water opportunities, or even make huge changes like whether the game is real time or not!
If you’re more of a purist, this ruleset system allow you to turn on turn-based play and stroke scoring. At that point, you’re basically playing a traditional round of golf – provided you ignore the huge robot that you’re playing as.
Will the game support Remote Play for the PlayStation Vita? Many others (Myself included) would love to play this on the go.
Absolutely! We love the PS Vita (we’re currently finishing up a version of our previous game Roundabout for the handheld), and we’ll definitely be making sure there’s a great control scheme when you’re playing Remote Play on Vita.
Finally, when can we expect a release date?
100ft Robot Golf will be coming to PlayStation 4 and Playstation VR later this year! If you want to know more or find out when we announce a release date that’s a bit more precise, be sure to follow @100ftrobotgolf on Twitter.
So there you have it. Probably the most original golf game concept of all-time will be hitting your PS4 consoles (And Vita systems via Remote Play) soon.
The YouTube video has received over 60,000 views while the PlayStation uploaded version of the trailer received nearly 200,000 views.
And with it coming to the new PlayStation VR headset, the hype for the game has increasingly grown. When you type the number “1” on the YouTube search, first thing that comes up is 100ft Robot Golf which speaks volumes on the anticipation of the game.
And normally, a trailer will receive at least a few negative comments. This game received zero and were all mostly positive which is rare, especially on YouTube.
For the record, I love the idea. I’m always down for something that’ll give golf extra swagger because we too often get stuck on the “Country Club Snobiness” and don’t realize that golf is a game for everyone.
No Goblin totally get this with 100ft Robot Golf.
You can visit 100ftRobotGolf.com for more information.
Be sure to follow me on Twitter @ChiGolfRadio! Don’t be surprised to see me take part in the Robot Golf Tour Masters later this year!
Posted in Golf News, Golf Video Games and tagged 100ft Robot Golf, Golf, Golf Video Games, Playstation 4, PlayStation VR by Colin GP Mieczkowski with no comments yet.
As you may know by now, EA Sports cut ties with Tiger Woods as the face of their golf video game franchise and replaced him with Rory McIlroy, renaming the game, “Rory McIlroy PGA Tour”. Originally, the game was supposed to been just simply “EA Sports PGA Tour” which was teased last summer at the annual E3 video game convention.
You know how most sports games come out yearly?
Ya know? Madden NFL “16” or NBA 2K “16”?
Notice how Rory’s game does NOT feature the typical number showcasing the year?
Well, that’s because, for the first time in the legendary golf franchise’s history, the newly named Rory McIlroy PGA Tour will NOT be a yearly release according developer Justin Patel who confirmed this on the Operation Sports golf forum.
The game is set to launch with only 8 real courses. Those courses being, TPC Sawgrass, St. Andrews, Royal Troon, Bay Hill, TPC Boston, Whistling Straits, Wolf Creek and Chambers Bay with TPC Scottsdale as a bonus course when you pre-order the game.
The game will also feature 4 fantasy courses. These courses are Paracel Storm (Based on a location in Battlefield 4), Coyote Falls which is a course in the Grand Canyon, Wetlands and Lighthouse Pointe.
Wetlands and Lighthouse Pointe will play more like real courses however according to Patel.
The 8 real courses brought on a ton of outrage across social media since EA hasn’t posted info on the new model yet. Justin Patel’s post on Operation Sports is the only thing right now.
The great thing about this game not being a yearly release is that we can see quite a lot of extra courses down the road. So it can easily go from 8 to 50+ courses later on.
Who knows, Augusta might even make a return thanks to the new model.
Some other courses that can possibly make it in could be Medinah, Merion, Shinnecock Hills, or Fishers Island just to throw some names out there. Some brand new fantasy courses could also be a possibility.
Many have also complained about the lack of female golfers but again, thank to this new model, we can easily see LPGA players make their way back in. Besides, one of game’s slogans is “Next Gen Golf” or “Welcome to the next generation of golf” and I think it would only make sense to have three of arguably the best players on the planet in Inbee Park (26), Stacy Lewis (30) and Lydia Ko (18) in the game who are all young and in their prime.
So there’s a lot to look forward to with EA’s newest golf game.
And for those of you who are EA gamers, I know what you’re thinking. “THEY’RE JUST GOING TO THROW DLC (Downloadable Content) AT US ALL DAYYY!!”.
I know it’s hard to resist complaining but these post launch updates will be free for the most part. So you can unbuckle your belt and take a breath now.
Other things the game will include is an online mode where players tee it up simultaneously. However, you can see each other hit shots so it doesn’t feel like it’s just you out there.
Would be pretty funny if two balls landed in the same exact spot though. Another online feature is the “hole clock” which requires you to finish a whole in a certain amount of time so this helps speed up play for competitive rounds.
One of the big features for this game (And to some, quite shocking) which really puts the term “Golf Without Limits” into play is a new mode called “The Night Club Challenge”.
In the Night Club, players play through over 170 unique challenges in a night club style setting on three different courses. Challenges include, hitting targets, hitting shots through rings, using pitch shots to break floating plates and playing Stroke Play.
How it works from what I see is that you play each hole on each lf the three courses. Each hole has several challenges to complete to move to the next one.
This is very similar to EA Sports’ mobile game, “King of the Course” where you complete challenges on each hole on some the world’s most famous courses such as Pinehurst no.2, St. Andrews, and Banff Springs. Only differences are that the Night Club’s challenges are a little different, the courses are different, it’s in a night setting, and the golfers are different which I’ll get to in a second.
You also can use different boosts which are the strategic bread and butter to success in The Night Club. Some boosts may include extra power off the tee or making your ball extremely heavy so it can drop and stop on a dime.
You can unlock (Remember that term? “Unlock”?) new fantasy golfers to use such as the Battlefield Soldier and Nevada Smith. According to Operation Sports, the full list of fantasy characters include the Battlefield Soldier, Nevada Smith, Laser Logan, and the return of the legendary Pops Masterson from the older Tiger Woods games but he brought his wife Edna Masterson with him as she is unlockable as well.
I assume Nevada Smith is EA’s version of Indiana Jones and judging by the way he’s dressed (You’ll see him in the Night Club trailer hitting pitch shots into green plates), I’d say that’s a definite YES. He also looks like a character from one of my favorite video games of all-time, Free Realms (Doesn’t exist anymore sadly. The servers were shut off just last year).
No doubt Nevada Smith and Pops will be my go to guys along with Jason Dufner when I don’t feel like using my created golfer.
The courses in the Night Club will be the golfing roller coaster that is Wolf Creek, the Paracel Storm course and Coyote Falls which is the course that is based in the Grand Canyon. You start your Night Club experience at Wolf Creek and go on from there.
Finally, two kinda small, but key features in the game that also fit into the “Golf Without Limits” category are no out of bounds and no load times between holes. No out of bounds means you can hit the ball wherever you want and truly can “hit it where it lies” while no load times shave the time off your rounds.
EA Sports Rory McIlroy PGA Tour will be available July 14th on PS4 and Xbox One. If you have an Xbox One, the game is available right now as a trial via EA Access.
Now if only they could let us walk around a clubhouse and hit the driving range and such. Yeah, that would be cool and could be a possibility with the new model.
Follow me on Twitter @ChiGolfRadio because I’m the swaggy geeky golf dude!
Posted in Golf News, Golf Video Games and tagged EA Sports, Golf, rory mcilroy, Rory Mcilroy PGA Tour, Sports Video Games by Colin GP Mieczkowski with no comments yet.
Well, EA Sports has been very quiet about their new golf game simply titled “PGA Tour” which was the name of their very first title back in 1986. They released an epic trailer for the Tiger Woodsless video game back in June of 2014 during the popular E3 video game convention where Ian Poulter is seen blasting a tee shot over a moving battleship during war.
Ever since then however, EA has been almost completely silent since the trailer leaving fans questioning if the game will release this year or not. Some fans believe EA has been retooling the game to compete with the increasingly popular golf simulation game, The Golf Club by HB Studios.
Either way, they finally look like they’re about to spill the beans on their new game. They did a little teaser video on Twitter and Facebook just to mess around with fans once again.
Here’s the 12 second clip:
Let's get the ball rolling… pic.twitter.com/qcVe1F4tdP
— EA SPORTS PGA TOUR (@EASPORTSGOLF) March 12, 2015
A lot of fans think it’s an Easter Egg and I can partially agree because of the color. From my view it just looks a little too round to be an Easter Egg but the way it rolls might have something to do with that.
Thing is, the caption of the video says “Let’s get the ball rolling”. “BALL”. I see many people say that if it is indeed an egg, than that means the game may release on Easter which could very well be likely despite GameStop’s placeholder date of June 30th.
Another tweet tells us that the game could be bigger than expected:
— Mike Berlin (@mikeberlin) March 12, 2015
And in case you didn’t see it (This is probably the third time I shared it), here’s the epic trailer of the game which was showcased way back in June of 2014.
As a video game geek, I can write about golf video games all day, and I too feel like I’m going nuts because EA has been teasing us for so long.
But don’t be surprised if we hear some news on Tuesday which is a day where video games, books, etc are all released, including game news.
The wait is finally over my friends! *Party horns sound*
Follow me on Twitter @ChiGolfRadio because I’m a friggin’ weirdo that likes tweeting about golf, Chicago sports and video games among other things.
Posted in Golf Video Games and tagged EA Sports, EA Sports PGA Tour, Golf Video Games, PGA Tour, PS4, Xbox One by Colin GP Mieczkowski with no comments yet.